Why Are Some Hitboxes So Fucked Up?
Morg Q, Thresh Q, etc. Wish we can have animations that accurately match the hitbox, so we don't have to main every single skillshot champ for a month to know how far we have to dodge. Dunno if that's too much to ask.
I didn't know Mumu's bandages had heat-sensing guidance mechanisms!
when the ultimate's animation hits, but deals no damage or other way around...
W, is so strange. Its animation isnt long enough? You can look completely out of its range and it still hit you.
's actual body hitbox is so inaccurate too. Its like none of his tentacles actually count as his body, so you end up missing when you shoot him in the body.
and laugh as I reap the free lp
ult is bad for this, too. His R will damage you a full 100-125 units outside of his red ring.
's Q>E hitbox. It's not there anymore. The ball will pass straight through the enemy and not stun.
's E is messed up man the end point radius is too small, and the dash width is too small. its a fricken taunt, not a nuke, so it's hitbox should be bigger. Naut and Braum can CC champs for days and even if they were to miss their fat skill shots, they can still rely on thier passive for guranteed CC. Shen has 1 form of CC and he cant CC someone as long as Naut and Braum or even Cho so his dash should be a bit longer.
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