I think Fiora's Q should only get a reduced cooldown if it hits a champion, not minions.

Anisoptera·2/19/2016, 12:56:53 AM·105 votes·1,985 views

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21 Comments

Cosmic Warper2/19/2016, 6:02:52 AM24 votes

I'd rather push it one step further and give her a % (35?) for hitting a champion, and double that %(70?) for hitting a champion's vitals. Reward her for being skillful and using Q to hit vitals rather than using it to consistently chase for a damn long time.

The Bíg Ticket2/19/2016, 11:57:21 AM4 votes

OR: Give it an actual mana cost.

OR: Don't make it autoprioritize low hp targets and vitals anymore....currently you can aim it horizontally to an enemy champion and you still hit em.

Dengeden2/19/2016, 7:56:37 AM3 votes

I think she shouldn't get rewarded for ulting someone with 20% health instead of gutting her laning phase even further.

I don't want her to become a useless pick in soloQ ... but remain a contested pick in competitive because lane swaps.

Tokogawaruf2/19/2016, 1:50:34 AM2 votes

Or even reach farther and increase its mana costs. Its ridicouless how long she stays above half mana whilst q´ing you, your minions and everything else for 10 minutes

DEmperor952/19/2016, 7:14:09 AM2 votes

Well good suggestion. However I would also suggest it gets reduced cooldown when it kills a unit as well, just so it doesn't become too weak, and she can farm with it.

Whip it good2/19/2016, 1:57:28 PM2 votes

Or we can let her how she is.

LegendmakerGX2/19/2016, 5:11:53 AM1 votes

OR!!!! NOT EVEN GET A COOL DOWN REDUCTION AT ALL!!!. She gets a poke that gives her speed to run away, unless the vital takes 8 sec to spawn again then sure have the cool down reduction but when vital spawn so fast and let's not forget when she ult you then ya I really don't get why she even get's to have a cool down reduction when she lands anything at all..

Tanky/Damage crazy/assassin. Let's not forget when it's late game she does not give a crap about the damage she will just all in your adc/mid then it's GG, try to cc her well TO BAD W AND STUN YOU AND THE TEAM and slow/slow attack speed.

Shrîke2/20/2016, 4:02:31 AM1 votes

Only reduces cooldown if hits a vital, seems fair?

RocketRelm2/19/2016, 4:24:22 PM1 votes

I remember when she first got reworked thinking something along the lines of "Man, once you get 40% cdr that's a dash with a sub 3 second cd." That's gonna be 'balanced'.

Spoofghoul2/19/2016, 6:44:14 PM1 votes

how about doubling its manacost unless it hits a champion and give it a 35% cdr if hit its a champion increased to 50% for hitting a vital

The Ginger Ninga2/19/2016, 9:51:40 PM1 votes

How about this. On minion kills or vital hits, she gets the full CDR reduction, but when just hitting a minion or enemy champ, she gets a reduced refund, something like 30-40%?

Discus2/19/2016, 6:31:21 AM1 votes

I actually played Fiora for the first time, even though I bought her a few months after the rework, and was extremely surprised about her Q costing so little mana. Being a dash, with an instant attack after that applies on-hits and has extreme scaling and base damage, you would think it would cost maybe 20 more mana per level. I think this is the fact that Fiora can trade so well early on, leading to her snowball and domination of a game with little effort.