What if we went back to the Elo System for ranked?
Hi! I spent the last month grinding from Silver III back into Plat V. I did badly in my placements and got put into Silver. I noticed quite a few interesting things while I was climbing back up - namely that the matchmaking is completely skewed. Riot has told us multiple times that our MMR is used to decide matchmaking.
Why then, is the division we are currently in not reflective of our MMR at all? What then, is the point of a division system other than to stress players out when they reach their promos?
The picture I linked are examples of incredibly odd matchmaking I have seen in the past few days. I did not screenshot all of them because I got to the point where I would roll my eyes and move on.
I'd like to point out something. Having a good winrate does not mean that you can climb divisions faster because of the way this system works. The system pits a person against harder and harder opponents beyond their division until it is supposedly (not really) evened out by them losing.
Let's take Image 1 and 3. Riot has put limits that do not allow people more than a league away from each other to play together. Yet, they use MMR for matching, not division. The Ezreal in Image 1 has a 60%+ winrate and because of that, he now has to fight people in PLAT to get to GOLD. Now, he was likely in a premade judging by the disparities on both teams (i.e the Gold V Gragas with a negative winrate) and so the system placed him with people in much higher divisions even though Riot said they wouldn't allow that. Similar case in Image 3.
Image 2: I can only assume that the two Plat 2's were premade with the Darius and there was a premade on the other team. The disparity is insane. No one on the blue team is anywhere near plat 2. Three players are an entire league or more away.
Image 4: I'm the Zyra. I was playing solo. This one truly baffles me.
Why does the game not simply just show our MMR? Why keep the inaccuracy of divisions that are what determine ranked rewards?
The current system is flawed. This division system is highly inaccurate and practically pointless. Divisions mean NOTHING if they do not reflect MMR. Riot has proved inconsistent in that it disallows players more than a league away to play with each other but matchmaking is not gated from that restriction. It raises player hidden MMR to a ridiculous point but does not allow their division to keep up.
A player must lose in order to climb to the division they want. That goes against the fundamental core of ranked.
Edit for some clarity: Matchmaking is based off of hidden MMR while season rewards are based off of current division. Those two are very inconsistent with each other (with division often lagging behind MMR) and thus create a dampener for the ability to climb in ranked as well as rob players of the rewards they deserve.