Tmail damage nerf
I feel it...
I feel it...
I'm also glad 300 armor still means nothing
Ok, and? You got grevious wounds, cold steel, health, armor, and thronmail passive all in one item, for only 2900 gold. Tanks aren't supposed to be dealing tons of damage, nor be basically impossible to kill
the old "triangle"
armor beats ad
sustain beats armor
ad beats everything if protected
ap beats squishy and brings utility (can also beat/kite immobile non hard engage tanks)
since season 5 this whole system went out the window in favor of auto attack and AA reset based mechanics
I'm sorry, but have we been playing the same game? Where we had nearly half a season of ADCs being functionally useless as literally every other role could basically one shot them? Where tanks and tanky bruisers laugh at your damage as they wade into your team and easily solo you? Where mages have been at the top of their game since their update with hardly any signs of slowing down, and can literally kill you with one point and click (hello Syn!)? Where ADCs need a minimum of 4 expensive items to be able to even remotely do their job, while tanks get items that counter an ADCs very existence for a fraction of the price? Because that's the game most of us have been playing. Let me know which one yours is, because I would quite like to play that version.
you're specifically looking at the assassin update and preseason 6 where lethality/thunderlords were introduced and we had a long time of fervor/dft/warlords being unusable for adcs them making everyone else who didn't dip into those trees better by default.
where assassins ran rampant and we all know assassin > adc.
how you feel doesn't change how the game used to be played, you HAD to tech in specific items to deal with certain champs, now it doesn't matter, you picked the wrong champ you just lose no matter what you do just because of how enabled every aggressive champion is to deal their damage.
the old "triangle"
armor beats ad
sustain beats armor
ad beats everything if protected
ap beats squishy and brings utility (can also beat/kite immobile non hard engage tanks)
since season 5 this whole system went out the window in favor of auto attack and AA reset based mechanics
ranged ad beats everything if protected, and protecting them now is way too easy