@Meddler any Quality of Life checkups planned for Kog'Maw?

Best Kog NA··3 votes·715 views

Kog'Maw isn't rewarding to play right now. You do the same thing game after game, and get the same result game after game. That's why he has a 55% winrate, because the dedicated mains are doing the same build and winning with that one build. His current kit and scalings don't allow for much flexibility in his build path. He's just outmatched by the other meta ADC's right now and he's a very niche pick. I'm not asking for 5.0 attack speed back, I doubt he will ever get that back (That's another post by itself). All I'm asking is just for another look to be taken over him, not a rework or a change in any of his skills, just a glance to look at his current role in the bot lane clown fiesta that is season 7. Otherwise he's going to turn into a second more pretty Urgot.

4 Comments

Zorvez2 votes

I used to love going tri-force on kog, but with the removal of crit it just dose not have that oomph. So us kogmow mains build on-hit items but then transition back to crit with infinity edge. I just feel his itemization Is a little allover the place.

I would love to see a buff to the duration of his w and a bump to his base health. He used to have one of the highest base health's in the game for the adc role.

Though I really think Kog needs a definitive role in the bot lane. Is he the champ you pick into high health tanks? Is kog a champ that excel's at armor/magic resist shred?

JustCallMeSPED1 votes

^ I really like this idea. That is all.

Rebonack1 votes

Riot could bring back the double attack speed.

Sort of.

Turn his Q into a targeted nuke that doesn't interrupt his basic attacks. Give it a cooldown equal to his attack rate plus 2/1.5/1/0.5/0 seconds. Give it some smallish amount of base damage, resist shred, and have it apply OnHit effects. This would allow Riot to tune Kog's 'double OnHit power' attribute around the range and mana-cost of his Q. If Kog is paying mana for each Q and is required to move into a more dangerous range to utilize it I suspect that's something that could be balanced. It would have more balance levers than 'press W and murder everything' did.

Or turn it into a Shy Q style attack reset, except with resist shred instead of doubling attack damage.

Plenty of options.

Basically, Kog needs the double OnHit power gated in a more meaningful way like we see in other champs with OnHit augmenting abilities.

Best Kog NA1 votes

I would honestly be fine if Kog'Maw had reduced on hit power on his w. I just want 5.0 back. But that's another topic altogether.

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