The current state of Kog'Maw, from a Kog'Maw main of 6 years
Kog'Maw has been in League of Legends since the release of the game, he's gone through a VGU and a rework / revert. However currently Kog'Maw is in a terrible spot balance wise and next patch will mark 10 patches that he's been this way. Here's a list of things that I believe is wrong with Kog'Maw as someone who's been playing the void puppy for 6 years now.
#Patch 8.12, where it all went downhill
##Analysis of the patch notes
Lets start off by looking at the pickrate and banrate of adc Kog'Maw If you look at both graphs Kog'Maw has been one of the least picked ADC's, and one of if not the least banned champion in the game ever since patch 8.12. Alright, so lets take a look at the patch notes for 8.12 to see if we can find a reason why Kog got punted out of the meta even though he didn't receive any direct changes. After analyzing the patch notes two possibilities show up:
- Stormrazor and Infinity Edge buffs
- Enchanter supports nerfs
The hit to enchanter supports and the buffs to crit ADC's can be pinned as the reason to why Kog was kicked to the bottom of the adc tier list. However as stormrazor was tweaked and rebalanced over the next few patches in patch 8.13 rageblade was nerfed with no explanation. This leads us to assume that it was nerfed to check Kai'sa's damage since she synergized really well with the item. However this hurt Kog'Maw along with Varus and Kayle, but this isn't reflected in the pick and ban rates because Kog was already at rock bottom so he couldn't have gone lower.
The reason why I'm bringing up these two patches is because I want to make the point that with the addition of Kai'sa into the game, not only does she preform extremely well with Stormrazor, but she also works with rageblade almost as good if not better than Kog'Maw does. Unfortunately since Rageblade is (and always will be as long as the phantom hit passive exists on it) Kog's core item if we buff rageblade that will only make Kai'sa stronger. This brings me to my first proposed solution...
##Potential solution one, directly buffing Kog'Maw's stats Since buffing Kog's core item is out of the question due to the effects it would have on Kai'sa, the next possible way to fix Kog would be to buff him directly, as was done in patch 8.19 where Kog's movement speed was buffed by 5 and his early levels ult range was significantly buffed. This was a huge change and the changes, especially the ult range buffs felt extremly good, however this was more of a Quality of Life update rather than a significant balance update. Kog'Maw still went back to being one of the least picked and least banned champions in the game.
While I believe Riot had the right idea and intention while buffing Kog, they buffed the wrong parts of him, if you remember we figured out earlier that the two main reasons why Kog fell out of the meta was the buffs to stormrazor and infinity edge, and the nerf to enchanter supports, adding some movespeed and ult range buffs doesn't buff the parts of Kog that was hit hard by these two changes.
#Kog'Maw and comparisons to other viable adc's
##Crit based ADC's
With the introduction to Stormrazor and the heavy focus around crit items with the infinity edge rework and zeal item changes it's clear that Riot is trying to enforce a Crit adc bot lane meta, however historically there's always been a few champs, like Varus and Kog'Maw, that have not built crit due to their kits synergizing much more with on hit builds. With Kog'Maw's main damage source being the massive amount of %maxhealth damage from his W that gets applied every auto building him on hit has been the way to go for a while now. However with the addition of Kai'sa into the game, an adc that has both %health damage and synergizes well with crit items, Kog'Maw doesn't have a good spot in the meta. Unless Riot reworks Kog into a crit ADC I don't see him ever being viable in a meta with Stormrazor.
##Non-Crit ADC's that still are viable
Varus, while he may be in the same spot as Kog'Maw this patch, was able to be viable alongside Stormrazor and Crit adc's, even though his build path is similar to Kog's, rageblade core due to being an on-hit ADC, Varus brings a few things to the table that Kog doesn't.
- Varus brings hard CC to the table in terms of his ultimate, while he sacrifices some damage when compared to Kog for this, having an ADC with a way of initiating fights is huge
- Varus also brings decent amount of poke with his Q. This gives him a tool that lets him survive pre-6 laning phase while Kog has to wait until level 6 to access his reliable long range damage source.
These allow Varus tools to still be in the meta while Kog suffers alongside Crit adc's. However giving Kog either hard CC or a reliable way to survive laning phase would completely break him since his weak laning phase and lack of self peel allows him to have his heavy hitting W, and if he would be given hard CC or a reliable way to survive laning phase some damage would then have to be taken off of his W, turning him into a clone of Varus.
#Meta supports and the effect that they have on Kog'Maw.
In patch 8.12 enchanter supports like Lulu, Janna, and Karma were hit hard along with nerfs to Ardent Censor. This shifted bot lane support meta to supports with more utility like Thresh, Pyke, Morg, and Leona. I'm not saying that this is an issue, hell seeing thresh in the meta always is fun, but Kog'Maw not only does poorly against these supports due to being incredibly immobile, but he also has sub-par synergy with theses same supports as well since they don't bring the peel to the table that enchanter supports bring.
#Final thoughts
If there isn't any changes to Kog'Maw in patch 8.22 then it will have been 10 patches that Kog'Maw has been one of the worst ADC's in the game. However balancing him with Varus and Kai'sa while also not making him super oppressive like 5.0 attack speed Kog requires bigger meta changes or a complete rework of his kit. Bringing him back into the meta in a balanced state through only direct changes to Kog may not even be possible, but with this post I hope to start the conversation that may eventually lead to Kog being viable in the current meta.