Why doesn't Zeke's give % heals & shields + % damage instead?

TeCoolMage··2 votes·695 views

Crit and AP are stats not used by tanks, AD assassins and a lot of supports

so why not % damage equivalent or less than the DPS increase from crit to allow more flexible and affect all damage dealers equally, and % heals + shields so it doesn't become a really terrible purchase for Soraka and Janna?

8 Comments

SrbLud1 votes

It's a situationall purchase for a reason.

TeCoolMage1 votes

And that reason is...?

TerribleTheHero1 votes

Zeke's is an item Supports (primarily AP supports, as you know) pick up for their carries. It's situational. The idea is to buff an ADC's hits while making your Sona Q or Nami W stronger when you're together.

I know what you mean about diversity across the map and in the Support role itself, especially about bonus to heals and shields, but I think Zeke's is still a good purchase for an AP Support looking for bit of tank stats, CDR, and extra damage for them and their (hopefully fed) carry!

I, personally, only buy a Zeke's Harbinger when my ADC is performing well already. That way it helps them more than it helps me, I suppose.

InTheory2 votes

[deleted]

TerribleTheHero1 votes

That's true, too.

TeCoolMage1 votes

But % damage (Sona Qs + adc hits) + % heal (a lot of AP scaling support abilities) fulfills the same purpose and is much easier to balance by not being inconsistent in the amount it benefits the buyer and those who are bonded.

Starcraft243ver1 votes

the main problem si Zeke is often a waste since most ADC play with 80% crit.

TeCoolMage1 votes

Yeah which is why it's a very unbalanced item, it either gives a ton of free damage to a lethality ADC, is useless on a high crit adc / non AP caster, or is given to the AP carry and is totally average.

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