After urgot rework on boards :
30% of people : nerf urgot he is broken !!!
30% : why should they rework urgot? i was main urgot 4k mastery points !! :(
30% : about urgot...
10% : rito nerf yasuo
kappa
30% of people : nerf urgot he is broken !!!
30% : why should they rework urgot? i was main urgot 4k mastery points !! :(
30% : about urgot...
10% : rito nerf yasuo
kappa
On youtube; 10% urgot is ok
90% urgot is new op broken,new meta 1000 ad 1 shot
10000% broken 100000% clickbait 1000000% of nubs actually fall for clickbait
nightblue? is that you?
To be fair he acknowledges that it's a joke, but it's still pretty cringe
I LITERALLY BELONG TO JAIL!! THIS SHOULD BE ILLEGAL!! NEW BROKEN URGOT JUNGLE - DON'T TRY THIS AT YOUR OWN GAMES!!!
Urgot is ok isn't as much of an interesting title is the problem.
Gotta make it seem like there's something really interesting happening. Thus you ( a d3 smurf ) go to bronze and pretendd that the champ is op when really every person there is just shit at the game.
"Urgot will never be the same!!" - never played urgot in his life
To be honest I don't play Urgot much (maybe like three times played him) and I think his kit is pretty cool, diverse and If handled right, would provide basis for good champion. Since I don't play Urgot, I am not going to QQ since chances are he'll be totally changed (unlike WW who seems to stay true to his legacy), but it would feel unfortunate to lose the whole kit he provides now.
Yea I kinda like his design and I think he will probably have some old things after his rework.Maybe Q or W.
I also like his voice and sound effects.Played him in top lane today on my smurf and I destroyed everyone.He feels so smooth to play and his animations are nice.
I feel like if they just changed his w, and kept the rest the same, maybe packing some extra depth into his q and e, he would be great.
"Urgot will never be the same!!"
. . . I don't see Riot reworking him around support (where I play him).
Why would the % of Nerf Yasuo posts will go down so much? The new Urgot will counter Yasuo? I call bullsht!
Because the number of posters will briefly go up. The quantity of "nerf Yasuo" posts will remain the same. ;p
Iv played a a pretty fair bit of Urgot, 60k mastery + most of my play time is pre mastery points.
He needs a rework. I would look forward to him getting 3 passives and a 5000 unit teleport/or dashes, like new champs have.
Joking aside, Urgots kit can work, but he has some of the same problems as champs like Lux have. He needs to land a skillshot to have the rest of his kit work and with all the mobility creep that gets harder with every new champion. If he does land that skillshot, he is going to inflict massive pain though. His ult is also of diminished meaningfulness because of mobility in the game.
I hope there arnt too many changes to the functionality of his kit, but some updates would be nice.
I actualy played him 3 days ago, at the time of this post, and went 19/7/13 top lane (normals) with him. I needed an S for another chest and knew I would be able to get one on him cause Urgot was one of my mains back in season 5 when I got top, I got "the Goat of Ur." Despite knowing his kit pretty well, and being able to carry some, not every, match with him I look forward to some changes with him.
What Im trying to say is Yasuo is BS Rito, pls nerf him moar!
As someone who enjoys Urgot alot (not ALOT of mastery points cause I don't play one champion over and iver) what do you think his gameplay theme should be? I always loved the long range AD cannon artillery. I just feel like his passive/Ult needs changerd (though I love said ult)
I think his passive is OK (massive grain of salt, as I rarely play him); it gives him an added niche in the "long range siege champs" category. His ult IMO is the only real characteristic that doesn't belong; remove it, and most everything else falls in line for siege gameplay.
Except the shield. I get the need for it, but I feel like you could remove it and just let his Q apply on-hit effects instead; rely on lifesteal for defense, instead of shields.
[{quoted}](name=Darien Juranas,realm=NA,application-id=3ErqAdtq,discussion-id=ynKvHozE,comment-id=000400000001,timestamp=2017-03-30T19:47:58.051+0000)
I think his passive is OK (massive grain of salt, as I rarely play him); it gives him an added niche in the "long range siege champs" category. His ult IMO is the only real characteristic that doesn't belong; remove it, and most everything else falls in line for siege gameplay.
Except the shield. I get the need for it, but I feel like you could remove it and just let his Q apply on-hit effects instead; rely on lifesteal for defense, instead of shields.
His passive reduces enemy damage by 15% if he touches you with any ability or autoattack. It's cancerous and should've never existed.
(>_>)
?
W Powerchord does a similar effect.
Sona has also had heaps of balance problems like Urgot has. What's the point?
You seemed like you were puzzled by Sona being mentioned. So I clarified why he brought up Sona. That was the point.
Personaly, Id be fine with a longrange artilery Urgot. Like an AD
in some ways.
One Idea, I know Riot wont use it, but one idea I had for his ult would work something like this:
Targeted enemy champion is slowed (scaling up based on how far Urgot moves) up to a 75% slow, Urgot is sped up (based on how far the targeted champion moves) up to 50%.
How exactly far each would have to move to reach the max slow/speed up Im not sure, as well as the duration (though Im thinking like 4/5.5/7 seconds), but it would be a great way to target a threat to Urgot and let him kite during this moment of mobility. The name would have to be changed from "Hyper-Kinetic Position Reverser" to "Hyper-Kinetic Momentum Reverser" and the same animation could even be used.
You could use this ult to help catch enemy mobile champs as a form of CC, or, you could use it on an assassin as self peel, or even an enemy tank to leave them in the dust as the team fight changes location.
As for his passive. Some people think its really unfun. Falls slightly into the "invisible power" category. I mean you KNOW hes lowering your damage output, but it just bothers some people. So I though up something a bit more sinister and obvious for his passive...
Instead of "Zaun-Touched Bolt Augmenter" lowering damage 15%, what if it inflicted "The Madness of Zaun" debuff. This debuff causes enemy champions to lash out and attack near-by allies. In effect they would inflict 10-60 based on level + 10% of Urgots AD + 10% of the affected champions own AD as physical damage to allies in 100 unit range over the course of 2.5 seconds. This duration can be refreshed with Acid Hunter, and auto attacks.
This would work sort of like putting a friendly fire
on an enemy opponent and punish them for grouping up. Though to replace the power of the old passive, this may have to be increased a bit. Unlike his passive as it is, this would have some counter-play in that you could just stand further apart, or avoid the allies with the madness. This could also have some interesting implications in lane when you attack an enemy laner and they are now damaging their own minions... just a thought.
Some other ideas...
His E Noxian Corrosive Charge what if it had a homing component? What if it was a point and click ability, and after a brief "lock on" time (say 1.5 seconds) the charge fired with an automatic hit. This would provide some counterplay (i.e. back up before lock on) and cut down on the reliance of having to hit a skill shot in the face of increasing mobility on champs in the game. If Noxian Corrosive Charge fails to acquire a lock, then it goes on a shorter cooldown. Activating the ability again would let Urgot fire the Noxian Corrosive Charge early, albeit with no homing component. This may make him more oppressive than ever though, so the option to fire it without lock on could be too much.
So yeah, I would look forward to an Urgot that is supposed to be an AD castor with moderate damage output at range, while still being able to benifite from one or two defensive items like
. Honestly I dont think much of his kit would survive the way it is if he were to be made into a semi tanky bruiser. He would possible end up like
who I dont even see any of the old champion in him really. Basicly feel like Galio was removed from the game and we got a new champ... I wouldnt want that for Urgot.
Unlike Lux though, Urgot also has a crippling identity crisis: Does he stay on the backline and deal damage from a safe distance with super long distance Q spam, or does he ult in to initiate and rely on his damage reduction steroid, shield, and tankiness to keep him alive? It's just so funny how ambiguous and vague his playstyle is, so I never quite feel like I'm playing him properly lmao.
Unlike Lux though, Urgot also has a crippling identity crisis: Does he stay on the backline and deal damage from a safe distance with super long distance Q spam, or does he ult in to initiate and rely on his damage reduction steroid, shield, and tankiness to keep him alive? It's just so funny how ambiguous and vague his playstyle is, so I never quite feel like I'm playing him properly lmao.
He can stay back and snipe sure but he has to land another skill shot without as much range before hand other wise those snipes are just going to snipe minions.
The identity crisis is real. He has a shield that is effectively useless u less you build him tanky but if you build him tanky you lose out cause his dps won't be high enough late game to make an impact. He is ranged but he goes top lane which gives him an advantage early game but he can also shoot for ADC because of his mid game burst potential. But then you lose out late game and your team loses because you can't do as much late game damage.
Urgot deserves a rework and I love that they are sticking with the battle cast Urgot as the main Urgot now.. Because no one played the original skin once they had the good one lol. Makes sense.
I really hope he has the homing missile still and I hope they totally ditch the player swap mechanic for a global homing missile strike. (which looks like it could be given that his torso opens up now.) one can hope.
Afaik they're either going to switch him entirely into the long-range-weapon-platform playstyle or the disruptive-bruiser-tank playstyle. I just hope that when they get rid of one, they introduce a new cool champion later that fulfills the gameplay fantasy that Urgot lost.
It's strange. With every "rework", there seems to be more and more people who speak out against Riot removing said champion from the game. More and more posts like these are getting more and more upvotes. (Yet, somehow, all my posts get downvoted and I am replied to by people who think it's perfectly fine to remove entire champions from the game).
you forgot the "i dont ban urgot because i think he is op i ban him because hes new and i dont want my team to play him or you might not know how to play against him" threads that come out in droves whenever anything gets released or reworked
Sad thing is, this is really accurate.
Urgot suffers from a bad weakness profile. He is a ranged tanky carry with high damage and some hard cc. A ranged champion gains the safety of fighting at a distance in exchange for being ill perpared to respond to threats up close. They are strong at A distance, and weak in close quarters. A tanky high damage champion gives up their ability to reliably reach their targets for access to high survivability and kill potential. They are weak at a distance, but strong up close. Being both sort of ranged and sort of a juggernaut means you can't be fully useful at either close or long range as there is no proper method by which to punish such a champion. You end up with a blob of a champion with no clear play style or counter play who can at best be ok and at worst just suck at everything.
Oh and don't forget about the 1% that will complain how "He is not ugly enough and should be as disgusting as a decomposing realistic dead corpse."
Anyone else actually like playing current Urgot?
:(
Noone is still asking for Yasuo nerfs, people just accepted that the team that is not first pick has to ban Yasuo.
4k mastery points? how do you main Urgot then? that's like idk 5 games?
dude.... it's satirical..
Unpopular opinion: I actually like Urgot
but seeing what they've done with most other reworks im still looking forward to his.
I just hope they wont ruin it like they did Rengar...
Remember, if nothing is wrong then there is nothing to complain about.
There will always be something people don't like with reworks. Everyone has different opinions on things.
I know that, I was saying that the reason people aren't complaining now is because they're happy with their champion because they're playing them. Those people will complain when their champion gets reworked not the people who just want more diversity.
replace 10% of why should they rework urgot? with delete/nerf teemo and you might be on to something.
people stopped complaining about teemo in s5 lol
people stopped complaining about teemo in s5 lol
No, they really didn't.
xDDDDDDD haha whats with all those funny posts lately
will probably happen as you described
P Flares Moving around with Urgot will generate flares. up to 5 total flares at max. When hit with an enemy ability these flares will deploy and reduce the incoming damage by 4/8/12/16/20%
Q Missile Launcher Launches Rocket dealing (scaling damage / / / here) in a direct line -If enemy is marked with tear gas this ability will Home in on the target
W Mini Silo Throws mini Missile Silo on ground that burrows in and becomes (invisible and/or untargetable without truevision) You can have no more than 1/2/3/4/5 active at a time -When "Missile Launcher" is activated Mini Silos will fire in the direction of the targeted enemy or minion -If the target of "Missile Launcher" is effected by tear gas then Mini silo missiles will Home on that target prioritizing champions over minions
E Tear Gas Canister Urgot launches tear gas in a targeted area causing enemy champions to slow and take moderate damage and become "Marked" for 10 seconds
R Jericho Missile Urgot selects the landing zone for the missile and opens his body to reveal a massive missile. The missile fires and heads to the designated area. just before reaching the area the missile breaks in to several different mini missiles and carpet bombs the area homing in on all targets in that area prioritizing champions instead of minions if present.
For real Urgot deserves a rework, his character model is so ugly.