Vision, or lack thereof
Most of this is me ranting about how shitty of an item (Ruby) Sightstone is and how there is a lack of warding by non-support roles. Skip to the bottom if you just want to see my suggestions.
Sightstone gives 150 health and 4 ward charges, theoretically that puts 3 wards on the map, that should be able to be replaced shortly after they disappear. Ruby Sightstone gives 400 health and 5 ward charges, but you can still only have 3 wards on the map, so at best it increases the likely hood of having all 3 wards out at once. Assuming no one else on your team has a Sight stone your team should have 5-7 wards on the map at anyone time plus a pink or two if you have a really good team. (Excluding the enemy team destroying wards) What I see in 80-90% of my games is a mid and top placing 3-4 wards each in a 30-40 minute game. That means that there is significantly less than 5-7 wards at any one time. It takes 4 wards to watch river properly which means there are at best 1-3 wards in either jungle. That seems like there is a lot of vision lacking.
Considering the importance of warding, the lack of warding by (most) non-support players,the absolutely abysmal health stats of the current vision item, and its practically mandatory purchase by all supports. It seems something needs to be done.
TL;DR My two suggestions:
- remove Ruby Sightstone and add other items with decent stats that a mid or top might consider buying
- remove both items and rework the current trinket system to have a purchasable upgrade that has charges(people might actually use the blue orb then)