Stat: Dodge chance
edit: I'm not proposing to bring Dodge chance back ._. all I'm saying is that dodge is a great mechanic on tanks and it should be used more often, it should be added to our current tanks in order to make them fulfill the tank fantasy much much better...
I was watching the old Vayne gameplay spotlight and in it there's one clip where she fights an udyr, as some of you might know, Udyr's passive used to be increasing dodge chance for every skill he casts and the interesting part was that he was able to dodge the third shot from silver bolts as well as some other autos and even a Q empowered one.
This got me thinking about League's so called damage creep and more specifically Vayne's current identity in Korea and in these forums in general... she went from being a burst champion at release to a lifesteal sustained one later on and ultimately back to burst thanks to the buffs on her Q and the addition of
a long time ago.
Would it be possible that Vayne's original design was thought out in a world where dodge chance was a thing? Would it be possible that Tanks suffer because they don't have a TRUE tank stat?
Dodge chance in itself is the ultimate tank stat, kind of like the antithesis of true damage. Currently a lot of AD champions find themselves being in the lead thanks to AD itemization and a lot of times tanks feel useless because they get melted in 2 shots, some of the most frustrating champions could have their power normalized by dodge chance, imagine a world where Zed couldn't connect that last auto attack, or where Yasuo's Q was in fact akin to miss, Ekko's third hit? how about you miss one and need to connect one more?
I do understand that the stat still exists on some champions like:
and even
(Kind of...) but as you can see, only one out of those 4 is a Tank
What I'm trying to get at is that League's tanks could benefit a LOT from having dodge chance ingrained in their kits instead of having crazy AP ratios (
) or stupid long / crazy amounts of CCs (
) or both... (
)
That is not to say that Defense scalings should be a thing as well but in the end, Last whisper / void staff will render ANY defenses only half effective...
that reduces the damage from crits by a %, in theory, you "dodge" one attack out of 10 it just happens in a different way.