Sorcery Keystone Idea

DW Diana··1 votes·862 views

Hi guys,

So a lot of champions have been missing dft, but riot wanted to avoid a keystone that gives a base damage style increase, wanting something more interactive, so I thought what about a pta style keystone for non-auto attack styled champions:

Overload Hitting a champion with 3 separate abilities within 4 seconds will cause them to detonate, dealing 50-180 damage (based on level), and making them vulnerable, taking an extra 15% damage. Taking no damage for 5 seconds ends the effect.

Cooldown 30 seconds.

Thoughts?

--Loki--

10 Comments

Dope Solo2 votes

Proposed sorcery keystone isn't based on gated movespeed. Your idea is invalidated.

DW Diana1 votes

[{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=yl7rGhxY,comment-id=0000,timestamp=2018-07-07T15:33:55.857+0000)

Proposed sorcery keystone isn't based on gated movespeed. Your idea is invalidated.

lol! Love it xD

But seriously, what do you think?

Aptest2 votes

i do not support. I think there are enough keystones that give more damage in the game.

DW Diana1 votes

{quoted}

i do not support. I think there are enough keystones that give more damage in the game.

Yep, there is a damage keystone for most....but not all. A sorcery is very lacking in this regard as it has comet (a dodge-able electrocute) and Summon Aery (most champions can do more damage with cheapshot and rylais, and many cannot benefit from the shield).

Warlord Rhinark1 votes

I'm against this idea.

First off, it's way too similar to Electrocute and Electrocute is already broken.

Second off, the last thing we want in the game right now is more burst damage. If we really want a new Sorcery keystone, bring back Deathfire Touch.

DW Diana1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=yl7rGhxY,comment-id=0002,timestamp=2018-07-07T16:13:45.422+0000)

I'm against this idea.

First off, it's way too similar to Electrocute and Electrocute is already broken.

But how is that any different to PTA?

Second off, the last thing we want in the game right now is more burst damage. If we really want a new Sorcery keystone, bring back Deathfire Touch.

That would of course be my preference, but I think hell will freeze over first.

Warlord Rhinark1 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=yl7rGhxY,comment-id=00020000,timestamp=2018-07-07T16:18:55.750+0000)

But how is that any different to PTA?

I'm not sure what you mean by this.

Could you perhaps be more specific?

DW Diana1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=yl7rGhxY,comment-id=000200000000,timestamp=2018-07-07T16:21:13.553+0000)

I'm not sure what you mean by this.

Could you perhaps be more specific?

Electrocute does a burst of damage scaling off AP and AD. PTA does a burst of base damage. You say this is too much like electrocute because it does a burst, but then so does PTA. This would mean that electrocute and PTA are also too similar, unless it's different because of the lack of ad and ap scaling, in which case so is my suggestion...

If you look at my suggestion next to PTA and Electrocute, it is clearly far more like PTA then electrocute, and the only reason I used the "3 separate abilities" bit from electrocute was to make it ability orientated rather then AA. I'm open to any alternative suggestion you have to remedy this :)

Warlord Rhinark1 votes

[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=yl7rGhxY,comment-id=0002000000000000,timestamp=2018-07-07T16:27:24.544+0000)

Electrocute does a burst of damage scaling off AP and AD. PTA does a burst of base damage. You say this is too much like electrocute because it does a burst, but then so does PTA. This would mean that electrocute and PTA are also too similar, unless it's different because of the lack of ad and ap scaling, in which case so is my suggestion...

If you look at my suggestion next to PTA and Electrocute, it is clearly far more like PTA then electrocute, and the only reason I used the "3 separate abilities" bit from electrocute was to make it ability orientated rather then AA. I'm open to any alternative suggestion you have to remedy this :)

Well, yeah, Press the Attack and Electrocute are both similar.

However, one is gated behind only being procable by Auto attacks and the other, while it isn't gated behind it, does encourage ability usage.

Press the Attack was the replacement for Fervor of Battle when Runes Reforged came out, and Electrocute was the replacement for Thunderlord's Decree.

If I could choose, I'd just replace Press the Attack with Fervor of Battle again. I don't like 3 hit passives, I don't like burst damage and I especially don't like increasing damage by percentage, which is what your rune suggestion does (and by a total of 15% no less).

DW Diana1 votes

[{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=yl7rGhxY,comment-id=00020000000000000000,timestamp=2018-07-07T16:43:38.554+0000)

Well, yeah, Press the Attack and Electrocute are both similar.

However, one is gated behind only being procable by Auto attacks and the other, while it isn't gated behind it, does encourage ability usage.

Press the Attack was the replacement for Fervor of Battle when Runes Reforged came out, and Electrocute was the replacement for Thunderlord's Decree.

If I could choose, I'd just replace Press the Attack with Fervor of Battle again. I don't like 3 hit passives, I don't like burst damage and I especially don't like increasing damage by percentage, which is what your rune suggestion does (and by a total of 15% no less).

While I don't disagree with everything you said, consider the following:

DFT users don't tend to AA much, so we don't WANT this to be proccable off AA, we want it to gated to abilities much like AFT was. We also don't want to see it proc off the SAME ability doing multiple instances of damage (e.g. Taliyah Q or Malzahar E) so we have to include the "separate" bit much like they had to with electrocute when compared to thunderlords.

Deathfire touch is unlikely to come back as riot WANT things like the 3 hit proc style. If they didn't mind straight up extra damage on abilities then DFT would already exist (they stated this was the reason for not keeping it). Our preferences, and those of the professional community, have no power to sway them on this.

If you can't have a burn effect, then an increase in the damage being done is the next logical choice.

15% is approximately the difference DFT made to most of it's users, though riot overshot this with the one consolation buff they gave for DFT being missing; Brand passive doubled xD

Riot added the "burst" part of PTA because they, and many others, felt proccing it felt underwhelming. I'd imagine they would feel the same way regarding this, so preempted this with a little burst damage. Notice it scales off level, not off AP/AD to prevent it being as abusable as electrocute, and it's actual damage is also pretty small.

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