Buff Thresh or rework him.

okamiyasha95··1 votes·1,512 views

I get his kit might be have it's strengths, but compared to other champions (cough cough Janna, Lulu, Leona, et al.), he is actually under-balanced. His play style is extremely punishing if he misses his combos and a tad bit risky if he lands them. He is only oppressive against players who do not know how to play around thresh or against players that are just bad, which is rare since his kit is pretty old with everything else changing. Against decent players, he isn't as oppressive as you think and against good players, he seems quite weak. His kit makes him a hit your combos or become useless for about 15 secs. I have no problem with this as it is a clear and fair weakness. However, his moves are target specific and if you do land your combos, you have to make sure your teammates can secure the kill otherwise you will kill yourself, your team and or waste summoner spells to barely escape alive. It's not as simple as landing all your combos to deal damage and have a good trade. Either you must all in with the intent to kill or play the back line and save your abilities to barely disengage. If you do end up trading, his kit leaves him battered from tanking multiple champions before he is able to reach safety.

He's supposed to be a better blitzcrank, but he's not. They're even in terms of usability despite thresh's more diverse kit. At least Blitz pulls his targets through terrain which I'd trade for his lantern any day especially since more times than not, teammates don't even grab it. Thresh has to reactivate his Q to get close to them use his only team saving ability to hope his team follows up. Reactivating his Q is either useless or too risky late game as you will dive into the enemy team that can melt you like butter even with your passive. He's an early game carry but falls off hard mid game and even more late game and becomes absolutely reliant upon his team mid and late game. Hard engage champions like Leona and Nautilus and taric, despite playing Support, can solo kill adcs, mid laners, go toe to toe with junglers and top laners when their team fails to do their job but thresh cannot. Early game, his kit makes his damage seem more overpowered than not since he uses all his cc to secure kills. The only damage-worthy thing about thresh is his flay passive and his ult which is more difficult to land than you think. Since his flay passive takes a long time for it to come back up it is only good early game. If he does decide to do his job and engage, despite landing his combos, he cannot solo kill Anything mid and late game. He is then left to hope his teammates are capable and competent enough to cleanup. If they do not, then he has to waste all his summoner spells and items to survive. If he doesn't, more times than not, he is dead. It takes an extreme amount of skill and experience to effectively play thresh and even more to make him seem unbalanced. In the same token, he isn't rewarded enough for successfully landing all his combos despite having a good bit of weaknesses. Blitz on the other hand, is more rewarding for landing his combos since he can almost one-shot adcs at all ranks and pull the enemy all the way to his team. Thresh has to go all the way to the enemy which is easier for the enemy to get away and even when he lands all his combos, he does less damage than he should be doing.

Before the rune changes, you could build tanky and build damage with combinations of runes and masteries allowing him to not only carry in the early game, but also in the mid game. He still fell off late game. Now, you either build tank and sacrifice damage or build damage and sacrifice tankiness and hope you get ahead in the early game. He went from having high-kill potential to having okay-kill potential. If Thresh doesn't receive more base damage, it would be better for thresh to have a shorter cooldown on his flay active. If you don't want to lower his flay cd then make it to where his flay can flay further for better engage or disengage since fleet footwork, phase rush, and other runes make it easier to stick to champions and run away. If those still don't seem fair, then a rework on the champion would be great. I used to main morgana support and then once I learned about Thresh, I instantly made him my new main. With playing him over and over, I could see where he was strong then and strong now, what his weaknesses are, how play with against different supports, adcs, and team matchups, and the diversity in his kit. Compared to other engaging champions, he isn't where he used to be and with the combination of the tank meta on top of new supports being seen in games and runes, it is harder for Thresh to hold the same weight in games as he used to.

8 Comments

Get Ogre Here3 votes
  1. Add a TL;DR.

  2. Just by reading the first few sentences I know this is wrong. For a skilled player Thresh is great. He's one of the highest skill cap supports and a lot of people like him for that. He's not overpowered or underpowered, he's just right. If you don't land his combos, oh well. If you do land his combos it's an amazing feeling.

Bottom line: Thresh is great and he's one of the least deserving supports of a rework.

Hexs Fortune2 votes

Thresh doesn't need buffs. He's still a massive playmaker with free endless scaling

SEKAI1 votes

Sob story in the OP aside,

His massive pick rate and the ability to stay around 50% win rate despite the massive player base diluting his win rate, as well as his win rate going up the higher elo you go, shows he is not weak.

.....

And nobody uses Phase Rush. I don't even know why you'd think people use it to escape or kiting or something, there's literally something only like 2 champs out of the entire game who even uses it, and to very mediocre results too.

Lastly, "He's supposed to be a better blitzcrank"... Yes, you just outlined the EXACT reason why he needs to be reworked. Who the hell thought it was a great idea to have Thresh's kit be a ripoff of Blitzcrank in the most literal use of the term possible, while shadily planning to outright invalidate the original after shamelessly ripping them off? Oh yeah, CertainlyT, now I'm not surprised.

okamiyasha951 votes

{quoted}

Sob story in the OP aside,

His massive pick rate and the ability to stay around 50% win rate despite the massive player base diluting his win rate, as well as his win rate going up the higher elo you go, shows he is not weak.

.....

And nobody uses Phase Rush. I don't even know why you'd think people use it to escape or kiting or something, there's literally something only like 2 champs out of the entire game who even uses it, and to very mediocre results too.

Lastly, "He's supposed to be a better blitzcrank"... Yes, you just outlined the EXACT reason why he needs to be reworked. Who the hell thought it was a great idea to have Thresh's kit be a ripoff of Blitzcrank in the most literal use of the term possible, while shadily planning to outright invalidate the original after shamelessly ripping them off? Oh yeah, CertainlyT, now I'm not surprised.

Thank you for the elaboration. Yeah, Phase rush was a stretch if I'm being honest, but I'm just throwing out ideas. I do feel as though he needs a rework . I just don't know how.

NekoniClaws1 votes

I gave a glance- still kinda TLDR

Thresh is not Blitzcrank. His hook is his 3rd most important ability- it is slow, easy to dodge, and that's why it's the one that is focused on with the 'amazing plays!' montages on youtube. Because it defies the odds.

He may be a reasonable fill in for a tank, or for an engage, -he's a Jack of all trades. But his greatest strength is as a peel support. (And a taxi.)

SEKAI1 votes

{quoted}

I gave a glance- still kinda TLDR

Thresh is not Blitzcrank. His hook is his 3rd most important ability- it is slow, easy to dodge, and that's why it's the one that is focused on with the 'amazing plays!' montages on youtube. Because it's impressive

He may be a reasonable fill in for a tank, or for an engage, but his real calling is as a peel support.

The only impressive part about Thresh's hook is that its hitbox is still misaligned from the hook's model that results 2 hooks whenever you toss it, the visible fake one and the invisible real hook that's some 20 degrees or something offset from the visible model. This can be easily abused to the Thresh player's advantage if they know where the hitbox is, while the receiver most likely won't have the reflex to dodge the invisible misaligned hook hitbox even if they know about it due to the urgency of the situation of trying to dodge an incoming hook.

okamiyasha951 votes

I get these posts are a bit long, trust me, I went back and edited them and cut some things out plenty of times. But one does not simply say nerf this or rework that without a detailed explanation of why they believe they are right. If you feel as though the post is too long, then wait until you are ready to read it. If you feel as though I have stated something wrong, feel free to tell me straight up, but only if you can tell me why you feel that way.

okamiyasha951 votes

I will keep my stance on he is a bit weak. Yes, he can make plays with his kit and yes when you throw out your hook and predict an enemy flash let alone get lucky and flay their flash, it is mind blowing but so is any champion with a skill shot. Yes, his hook does hit champions it shouldn't but so does Nautilus and Blitzcrank. You have to either be around even or ahead as a team for Thresh to carry the way he should or at least be as effective as he should in teamfights. When you're behind, Thresh is almost useless and is only good for disenaging which he can barely do. Sure, I can protect my adc and try to save my mid laner, but that does not stop the enemy team from decimating top lane or jungle and pushing us into base. As the other supports, I can build damage and bring the team back from the dead. If I build damage on thresh, I become squishy and I invalidate my purpose as a support which is to feed my team and keep them alive. As far as the win rate goes, there are plenty of other supports who have a higher win rate and pick rate. Even Blitz and Nautilus have higher win rates. Rates don't project whether a champion is balanced, strong, or weak. It shows what champions are more viable for the patch. By that I mean, which champions would fare better against the meta. Thresh is under 50% no matter what statistic site you browse to be honest which means that he is not in an OK state. Ever since the rework to runes, he has been underbalanced and unloved by riot. His loaded kit makes him one of if not the most diverse support which is why he should have a higher win rate.

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