So they are nerfing Nautilus but giving Gragus a jungle buff?

GigglesO··2 votes·824 views

What are these PBE changes?

Nautilus Riptide [E] - AP Ratio now .3 (down from .5) and now slows for 1.3 seconds (down from 2). Mana cost reduced to 40/50/60/70/80 (down from 60/70/80/90/100). Cooldown reduced to 6/5.5/5/4.5/4 (down from 10 seconds across all ranks) Titan's Wrath [W] - Now deals 15/30/45/60/75 (down from 40/55/70/85/100)

Gragas Drunken Rage [W] - Maximum damage to monsters raised to 300 (up from 250)

So we want Gragus to be able to jungle but we don't want Naut... I thought Naut was already considered challenging in jungle as a tank jungler... I guess it is time to learn Lee Sin in jungle or just not jungle...

6 Comments

MCBiggah992 votes

DUDE

L2READ

10s > 4s

Thresh Outta Fux1 votes

{quoted}

DUDE

L2READ

10s > 4s

The CD on his E is lower, yeah... But his W is his bread and butter skill. They should be removing the damage being tied to the shield, or making the shield have better early game implications, or reflect some monster damage.

Thanotos Omega1 votes

The dmage is attached to the shield for the same reason Sion's doesn't detonate on breaking or why Skarner's speed buff is lost, It's called Counterplay and it's the reason those are so powerful is because of the ability to counteract them,

Thresh Outta Fux1 votes

Just make it deal less damage, you can't be serious that you want him to hit like a wet noodle all the time!

Besides... if you think Nautilus needs more "Counterplay", you can shove him at the end of the line.

Fizz JarvanIV Kalista Leblanc LeeSin Nidalee RekSai Riven Vi Zed

Zazusha2 votes

Naut was buffed, E most spammable, will now be main dmg for clearing.

BluePolarizer1 votes

Its not a nerf. Nautilus is now a tanky AD bruiser that can afford to build damage due to innate tankiness from shield and Cinderhulk. Get Triforce and start ownaging.

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