@Riot Sona......
Now i know sona has a good win rate as is but is her play style really what she was supposed to be?I mean the first time i played her which was a pretty long time ago like in late season 2 she was the support where you sit and use auras these auras were decent in strength but then received plenty of nerfs to the point where the only reason you picked her was because you liked her or you needed a stun bot or Q bot.Then soon you created her up date i was hoping you would make her be an aura support and reduce all the power you shoved into her Q and put it all back into her actual auras.But that seems not to be much of the case she was good but only because you didn't put the nerf bat on her face yet.Then in a very short time we see nothing but nerfs.But whose fault is that? Your fault riot you never addressed what made her so strong that you couldn't let her kit be strong.
This is an open topic or a guess brainstorm to see how
could be changed to let her be strong you could even call this a debate on whether sona is good in her current state or if her old state was better
now me on my stance i feel the Kit riot made was in a good direction in the giving raw stats might be just too strong but its her identity to buff her team so how would i change that?Well my first thoughts are that Actives should not be the real focus of her kit
Passive- Songstress presence - passively she grants armor and mr to herself and her allies the amount of armor and mr increase with each allie around her
Q - Hymn of valor : toggle on - passively allies around her deal an extra bit of damage on auto attacks like her live passive but this also applies for single target spells as long as allies are in her aura range this effect continuously re-applies.it has no initial cost but for every time its damage is used as in any time an enemy gets hit by a spell or auto from her allies she loses mana that way she can keep it up as long as she wants without waisting mana
W - Aria of Perseverance : toggle on - passively allies around her get a shield on taking damage similar to Yasuo passive plus at low health allies are healed by a % amount of missing health every time the shield is protected.she does not constantly spend mana but spends mana every time the effect gets used.
E - Song of celerity : Toggle on - passively sona and her allies gain movement speed they also gain an even bigger amount of movement speed when out of combat sona spends mana to keep the spell up
R - Crescendo : in a area around sona she stuns all enemies and the stun last longer with each enemy she hits
sona can't have more than two abilities toggled at any one time.
please make sure to leave a comment of your opinion on the current state of sona enjoy the fan art i found as well
and
who's purpose is to actually give support by poke, but also like buff supports like
and
. its a weird spot but it kinda works. Just my thoughts.
became what he is now....
plus they also bring a lot to the table.Nami has heals plus speed buffs and she can also have good CC pre 6 and improvers autos as well. Karma has high poke a root and Has an AOE shield with a speed buff.Morg has poke a very long duration root and a stun that can hit a whole team.