ok lets talk about this nasus change people.
im a nasus main and i can see its clearly too strong. maybe just maybe... but a cap on the q damage when ulted. im thinking 500 stax is the cap for q damage when he has his ult going.
im a nasus main and i can see its clearly too strong. maybe just maybe... but a cap on the q damage when ulted. im thinking 500 stax is the cap for q damage when he has his ult going.
He has the same problems that he had before and as a Nasus main I can say the changes were need for dueling power - which he STUNK at after mid game.
Literally most duelists could kill a well stacked Nasus between DD, BC, PD, GA, or BoRK if they kept up in CS AND they didn't misplay the fight.
Even tabi on a duelist really hurt Nasus's splitting strength after his mid game spike.
He isn't OP, but his splitting is stronger than it use to be because he can fast burn down a tower. Still easily kited out though and the Q and % shred has really helped him stay relevant in longer games. He use to stink after a certain point because he couldn't kill tanks and the damage from Q stacks became more negligible over time.
I can not understand why, as a nasus main, you want a cap on stacks, knowing stacks depend on your skill. I think 50% cdr on R is too much, but it has at least the interest of honor your work as a nasus. Time spent to farm is not free for your team.
i really think that you can't buff nasus without touching his W. his W is completely bullshit in its current state keep his Q buffs whatever, nerf his W so that you actually have a choice in fighting him and not being permaslowed to death...
i almost agree to that, except its the only reason i can even get close to some people as an champ without any dash. ok ok. here's another idea. lower the slow % and raise the cd, but give nasus a small hop when he casts q. im talking like a very small dash, like a bit less than protobelt. this way he could still catch people, but they wont be forever slowed.