Dr. Mundo Moar Damage!
I know Mundo is great with just building pure tank items.
Lets say I wanted to do more damage though, would I go AP or AD?
Which items would be the preferred choice? Thanks in advance!
I know Mundo is great with just building pure tank items.
Lets say I wanted to do more damage though, would I go AP or AD?
Which items would be the preferred choice? Thanks in advance!
I would probably recommend one of the following: -Wit's End (Gives you MR, Attack Speed (for your E), reduces their magic resistance (MPen), and gives bonus magic damage on hit) -Liandry's Torment (Constant application on W, you have a slow on Q which doubles the burn damage, and it gives MPen and Health) -Blade of the Ruined King (another slow, some lifesteal, attack speed for your E, onhit damage) -Trinity Force (Q and E are easily spammable for Spellblade procs, gives a lot of additional movement speed)
Personally, I would recommend Wit's End in most cases as I find it's the best option.
However, if you find your team does a lot of poking before fights then it may be worth picking up Liandry's Torment for the passive damage on your Q. Keep in mind you don't benefit much from AP though.
I included Trinity Force and Blade of the Ruined King to be thorough, but I don't view them as the best options.
If you REALLY want to do damage mundo.....build magic pen. Those cleavers really get there. That said, you get real squish doing this.
Even if it's just one item I want to try and boost my damage by a tad.
So magic pen scales with Cleavers? I thought nothing did because it is a set percentage of hp?
Liandry's. You can try Rylai's. OP Permaslow.
So Wits End seems to ne a favorite with multiple people.
Would it be ok to assume AD is a better option than AP with attack speed?
I know Mundo is great with just building pure tank items.
Lets say I wanted to do more damage though, would I go AP or AD?
Bruisers don't go AD or AP for their damage item.
You go for something like Trinity, Gauntlet, Kingblade, Wit's End, Lizard Spirit, or Feral Flare that is specifically not AD or AP.
To compensate for having ~eh end-game presence due to not interacting with IE or Party Hats, all these items are rather powerful on their own. Or, when you take into account defense technically scales with offense (the longer you survive the more damage you'll ultimately get to dish out) such damage items tend to lend themselves very well to builds with a lot of defense.
Also - only get 1. Champions need a certain amount of durability, mobility, and/or range to survive long enough to do their job. Mundo has awful scores in all 3 survival mechanics by default, where champions designed to be glass-cannons tend to have pretty solid marks in 2 of the 3. Jax can become immune to auto-attacks and jump anywhere, Ezreal has 1200 range poke and can shift out of a rocket grab, Yasou can block ultimates and dash around a wave, etc.