True dmg on tier 2 and above turrets

theonlyaustin··2 votes·442 views

Hear me out here. We can all agree that turrets are pretty useless and they need to be buffed. Heck yesterday I played Mundo and I tanked a tier 2 turret for (not joking) almost 25 seconds. To me this is unacceptable. My solution would be to make tier 2 turrets and above do true dmg to make them feel viable again and a good safety valve to run to

1 Comments

KillerKell2 votes

I think each Tier of Turret should do 5% Max Health True Damage on Initial Shot.

So T1, 5%. T2, 10%. T3, 15% Nexus, 25%.

Each additional Turret Shot should add 2% Max Health True Damage.

20 Seconds Debuff applied, so you'd have to not take Turret Aggro for 20 Seconds to avoid the additional Damage Per Shot Scaling.

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