2 Comments

Crispy0Snake1 votes

The thing is, the power in this ability hinges on him auto attacking 4 or 5 times, I assume he still has his passive. It means he'll have to be balanced around all ins, Yi is sticky, but he isn't slippery like Kai'Sa. He can't easily get away after choosing to all in. This means Riot will have to balance him like "if he gets ahead and deserves to win, he should pentakill, if not he should be useless" which isn't fun to play as or against.

This is a direct buff to crit Yi, which means IE is on the table, which means he'll have 3 sources of true damage at once, and crit, and get 3% of his hp back every few autos. Riot would be forced to make that viable with these changes.

MasterYi item 1412 item 3046 item 3031 item 3087 item 3124 item 3006

Just imagine it...

Kadexe1 votes

It means he'll have to be balanced around all ins, Yi is sticky, but he isn't slippery like Kai'Sa. He can't easily get away after choosing to all in. This means Riot will have to balance him like "if he gets ahead and deserves to win, he should pentakill, if not he should be useless" which isn't fun to play as or against.

He'll be a little bit more flexible if he has the option to poke with Wuju Strike before engaging. Otherwise though, the gameplay here isn't dramatically changed from how Yi is right now - very focused on all-ins.

This is a direct buff to crit Yi, which means IE is on the table, which means he'll have 3 sources of true damage at once, and crit, and get 3% of his hp back every few autos. Riot would be forced to make that viable with these changes.

Generally crit Yi and conqueror are a bad combination because crit is a burst build while conqueror is a slow-to-start DPS rune. And Infinity Edge is being reverted to increase crit damage again, anyway. Lastly, I toned down the true damage and replaced a lot of it here with magic damage.

Just imagine Yi with this build...

Full build full AD Master Yi is always a DPS monster, this rework doesn't really change that. And I mentioned in my notes that the crit scaling can be removed if it's not necessary.

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