@Meddler How do you guys feel about Juggermaw?
No, not 'Juggermaw' in the sense of building a high peel/utility team around Kog. I mean building one or two offensive items on Kog and then going tank-heavy to play off his high (and soon to be higher) base damage? Juggermaw as in Juggernaut Kog.
The problem is that anything that benefits the former (Glass Kog needs to be VERY strong mid game for it to be worth building a mostly damageless team around him) arguably benefits the latter just as much, if not more so.
I ask because it feels like many of the recent Kog changes haven't been thought through and have had some pretty major side-effects down the road. I don't have any issue with tanky Kog, personally. I was kind of infamous for it over in Dominionland. But I'm curious what Riot's official stance on durable Voidpuppies is.