Remnant coin and spellthief feel really weak and trappy.

Reaper Soraka·1/27/2018, 11:44:25 PM·1 votes·278 views

The third upgrade is almost a trap item for both of these. I exclude the shield because it actually gives a decent amount of health and improves it's passive. item 3096 + item 1028 +400g = item 3069 - 400g upgrades for an extra 50 health and 125% base health regen. item 3097 + item 1028 +400g650g = item 3401 - 650g upgrades for an extra 350 health and 150% base health regen. In addition, the minion execute will heal for 10 additional HP. item 3098 + item 1028 +550 = item 3092 - 550g upgrades for an extra 50 health and 15 AP. (Someone has found the value on AP=gold that I don't know, but I doubt it's gold efficient).

Gotta say I feel like the tank line is getting some extra love, but that aside, are we going to see any changes soon on their tier 3? In my own opinion, we should put a level restriction on coin and spellthief so people know not to pick it up early, kinda like the Ornn upgrades.

So.... Any thoughts?

5 Comments

SuperLuigiLXIV1/27/2018, 11:50:32 PM1 votes

It's 650 gold to upgrade the shield, not 400.

Azadethe1/27/2018, 11:56:05 PM1 votes

item 3096 Is by far the most efficient, because it has no drawback.

Tier 3's are more or less worthless, with the exception of item 3092

The reason this is an exception is because it lacks the killing minion/monster penalty. With the penalty, most supports that take it absolutely get punished by the cooldown, because there are times where a support must have the ability to clear a wave. Atm, 1 single wave = between 1 minute to 1 minute 24 seconds. That's brutal. It's basically enforcing a cap on support's gold.

Also, Junglers can't use Tier 2. They can use Tier 3.