@Riot Don't you think its time to talk about this?

Lord OwlBear··1 votes·467 views

I've seen some Rioters talk about this before but only in an off-handed way, but I think its time to be looked at.

High mobility / High damage champs that largely define the game right now, and how a lot of you player base seem to hate in abundance. List includes but is not limited to: Akali Gnar Kalista Katarina LeeSin MasterYi Riven Talon Yasuo Zed

I know one or more of these champs piss off a lot of people for one reason or another but the theme is the same, they all have high mobility / and high damage, and why is that something that isn't being addressed more?

3 Comments

Epilogue of Life1 votes

First of all, Kalista does not belong there, she's a ranged coward who don't deserve to be with assassins. And for your question, this "issue" has been addressed every single fucking patch, and its always a straight nerf...Most Recent is Kat's rank one ult now has 90 sec CD I think. More painful nerfs are Talon's silence, Kass's silence, LB's silence, Yasuo's everything, Zed's everything, and all those Diana "balance changes". These champions are made so that late game, the ADC carry, like Kalista, don't get out of control with their mobility, sustain, and DPS. Of course, they also use their midgame damage and utility to build advantage for their teammates in the form of gank, with is very health teamplay. Later on, they can choose to join teamfights to take out high priority targets, or splitpush. They exist so that you don't just pick 5 ADC and right-click each other all day. And Riot hates these poor champions as well, almost all changes are not in their favor...shield on second tower, the remake of heal a while back, the dmg reduction buff on exhaust, more and more CC chains, and of course, fucking item 3157 , takes no skill to use but is like the most cost efficient item in game. Personally, mobility and high damage is what I look for in every videogame I play. And especially the games on tablets and phones, if there's no character like that, I just go delete the game. Its what I kill and die for, and it's been nerfed to the ground SO MANY TIMES already. If a Zed manages to kill you late game with a combo, then you suck, you don't know that ONE SIMPLE ITEM can counter his ass, and you don't keep enough distance, and you don't know when to use that flash. And your team sucks too, for not offering any peel.

Lord OwlBear1 votes

I think you're missing the point a bit, a few of the changes you brought up were intended to bring about "counterplay", however the larger problem remains with many of these champs. Some of them Require hard CC do fight them or Require exhaust. For example I myself have seen a Katarina get only alittle ahead buy item 3041 and item 3141 and run away with the game. We killed her in fact many times but never without losing 3-5 members of our team trying to fight just her, and if we didn't insta-kill her she could just leave due to her resets. It is those type of issues many have with these type of champs.

Also Kalista does have a place on this list due to the nature of her passive vs melee champs (If you can use it to kite someone like MasterYi it might be a mechanic you need to look at)

Epilogue of Life1 votes

I just feel that ranged champions, ESPECIALLY ADCs, all don't deserve to even stand next to an assassin. Also, Katarina fails pretty bad in lane against almost anyone, and she's squishy too so counter her with like a Udyr or Jarvan or Panth. However, I do agree with you that AP assassins, especially Kat, Akali, and Fizz, have a bit too much playmaking potential with Zhonya's and their innate mobility. Perhaps we should start from the items, not the champions, because champions can always be outplayed. It also require these types of champions to take out a Kalista or Ezreal, it's just one thing countering another.

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