Instead of retiring Teambuilder, why don't you replace Blind Pick with Teambuilder?
^ Title.
Those of you who play Blind pick all the time will notice the inherent problems with Blind Pick:
- Instalockers instalocking a role after someone else has enlisted the role
- Timestamps of chat and internet connections of players varying causing the following: a) Someone connects to the champion select late. Not knowing what roles has already been called, he calls a role someone else has already signed up and instantly locks in a champion, contributing to an omitted role and the ineffectiveness of team composition. b) People squabble over one specific role with chat logs. You guys sure are familiar with the "catchphrase" "I called first. Player 1: top Player 2: top Player 1: top I called first y u instalock?"
- People do not get the roles they desire thanks to Call Order and end up being forced into a role they do not want. Technical problems and not being able to type and spam fast enough are 2 major reasons this happens.
So replacing Blind Pick with Teambuilder fixes the mess of high queue & waiting time in Teambuilder, while effectively eliminating the above problems, while making sure people who only want to play one role and one champion at a given time satisfied.
As for the issue of off-meta picks being easier to be rejected by Team Captain, Riot can fix this by establishing a system where the waiting time is significantly longer the more Team Captain rejects players from joining the game.
TL;DR Blind Pick has too many flaws and Team Builder can effectively fix these flaws.
Edit: I see some concerns about long waiting time. In fact, after the removal of Blind Pick, anyone who used to play on Blind Pick will be switching to Teambuilder, significantly reducing the waiting time/queue time. Long waiting time will vanish subsequently when Blind Pick does not exist.
Edit2: To elaborate on my point of off-meta picks, I'd love to add some key points:
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The approximate waiting time for each empty role Team Captain delegates will be shown inside the box of each role.
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The more players Team Captain accept the faster the system will assign players to your team. The rewards will be as follows:
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accepting 1 player: minus 20 seconds from approximate waiting time
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accepting 2 players CONSECUTIVELY: minus 40 seconds from approximate waiting time
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accepting 3 players CONSECUTIVELY: minus 60 seconds from approximate waiting time
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accepting 4 players CONSECUTIVELY: minus 80 seconds from approximate waiting time
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accepting additional number of players CONSECUTIVELY: minus 20 x (number of instances) seconds per player from approximate waiting time
Note: These bonuses are cumulative and affect every single empty role. The bonuses stack infinitely as long as Team Captain keeps accepting players cumulatively.
- The more players Team Captain reject the slower the system will assign players to your team. Apart from increased cooldowns already inflicted after rejecting players in the original Team Builder, the team will receive the following penalties:
- rejecting 1 player: plus 30 seconds to approximate waiting time
- rejecting 2 players: plus 40 seconds to approximate waiting time
- rejecting 3 players: plus 65 seconds to approximate waiting time
- rejecting 4 players: plus 85 seconds to approximate waiting time
- rejecting additional number of players: plus 20 x (number of instances) seconds per player to approximate waiting time
Note: Like the "bonuses", these punishments are cumulative and affect every single empty role, and the penalty can keep accumulating infinitely if Team Captain keeps rejecting players.
- The more a player leaves teams VOLUNTARILY at a given time, the longer the queue time will be:
- leaving once in 10 minutes: plus 20 seconds to approximate queue time
- leaving twice in 10 minutes: plus 30 seconds to approximate queue time
- leaving three times in 10 minutes: plus 55 seconds to approximate queue time
- leaving four times in 10 minutes: plus 70 seconds to approximate queue time
- ** leaving five times or more in 10 minutes: plus 20 x (number of instances) seconds per instance**
Note: Again, these penalties stack cumulatively and infinitely in accordance to the number of instances.
- Kicking players after accepting them will receive slightly less penalties, allowing them to kick toxic players without suffering severe penalties:
- kicking 1 player: plus 10 seconds to approximate waiting time
- kicking 2 players: plus 20 seconds to approximate waiting time
- kicking 3 players: plus 30 seconds to approximate waiting time
- kicking 4 players: plus 40 seconds to approximate waiting time
- kicking additional number of players: plus 15 seconds x (number of instances) per player to approximate waiting time
Note: Kicking a player places the team back to Tier 5 reward. Again, these penalties are cumulative and affect every single empty role, and also stack infinitely if Team Captain keeps kicking after accepting players.
To sum it up, if people want lower waiting time, they have to accept players as soon as possible. People who are concerned that replacing Team Builder with Blind Pick may severely and adversely affect waiting time should know that if Team Captain accepts all of the players, it can be even faster than Blind Pick.
Edit3: To fix the problem of people avoiding the least preferred roles, the least preferred role, updated every month, will be displayed and highlighted. Players who play the least preferred role will receive from nothing to some extra IP to a Hextech Crafting Key every match, based on a generator. To prevent people from abusing the system, there will be 50% chance people will receive no reward, 40% chance people will receive IP ranging from 50 to 200 IP, and 10% chance people will receive a Hextech Crafting Key.
#Edit4: Some people have raised some valid points regarding flexibility. My suggestions are as follows: #* Players are permitted to select "Fill (except for xxx roles)" and select champions after they join teams. #* After being assigned to a role, a player is allowed to change his champion up to 3 times to allow flexible team composition and discussions.
Edit5: The new champion select does not fix the problem for casual players who play this game only occassionally and want to play just one role and one champion during their rare and occassional gameplay sections. This is one of the reasons (I have mentioned other reasons above) why I think replacing Blind Pick with new revamped Team Builder seems like a reasonable idea.