Ohmwrecker doesn't do what it's meant to do.

BBag0hxULG··1 votes·302 views

Coming up with our newest patch, the Tank Rework, has made the item Ohmwrecker even more useless than it was before, being that tanks have gotten more versatile with taking under turret. I mean, turrets (really) didn't do their job to begin with, it felt like I was able to dive as a draven level 3 and get a double kill, but that's besides the point. So, either completely rework the item, or buff turrets, because as it stands, the item is INCREDIBLY situational, which I feel is unhealthy.

13 Comments

Reaper Soraka2 votes

Ohmwrecker would be viable if turrets were a threat.

BBag0hxULG1 votes

Exactly my point.

Reaper Soraka1 votes

They don't want to make turrets strong because they're afraid it will drag out the game.

So instead of them trying to rework this item AGAIN. Just remove it. I don't feel like there's much to discuss since we know how they feel about strong turrets.

NinjaGuy692 votes

So, either completely rework the item, or buff turrets, because as it stands, the item is INCREDIBLY situational, which I feel is unhealthy.

Oh, don't worry. They'll get around to reworking the Ohmwrecker about the same time they get around to reworking Azir. My advice to you is to quietly and patiently bide your time. You're going to be waiting for a while, son.

UnboundHades1 votes

the item is borderline useless once a tank buys a single tank item turrets wont even affect them anymore

Erockandroll1 votes

{quoted}

the item is borderline useless once a tank buys a single tank item turrets wont even affect them anymore

The fact that a Tank is a Tank is a Tank, pretty makes the "Specific" Defense against turrets, completely redundant. Really an item with such a potentially strong active, should be thought of more as a support item. But then again, how does the turret inconpasitation power compare to say, a locket, which could help your team tank turrets shots?

While their are any potential number of things you could do. I feel like one of the fundamental problems with the item, is that is loses power as the game goes on. And that simply because you have fewer targets to work with. Though you might counterbalance that problem by offering a boost for every downed tower.

Ralanr1 votes

It does what it's supposed to do, it's just that what it's supposed to do is rather pointless.

BBag0hxULG1 votes

Yeah, sorta what I meant. It's incredibly lack luster.

420 grams1 votes

I don't think the issue is the item as much as the current state of turrets

BBag0hxULG1 votes

It's always been a completely useless item except if you're playing something like Udyr or singed...

420 grams1 votes

{quoted}

It's always been a completely useless item except if you're playing something like Udyr or singed...

Or if you're team is coordinated enough to all act as soon as it's ready

BBag0hxULG1 votes

which doesnt exist in solo queue

420 grams1 votes

{quoted}

which doesnt exist in solo queue

Except it can, although more difficult. Unless you're challenger, you can duo queue. There's also flex que. There's also normals that you can group up in. Although you here a lot about solo queue, it is not the entirety of the game.

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