I have always hated Fiora.
After her rework, the reason just changed.
I hated old Fiora because she had nothing of use against a competent team.
I hate the current Fiora because she has too fucking much shit. High mobility (P speed, R speed, Q dash), multiple sources of CC (E slow and W slow/stun), high durability (W invuln, R/P heal, lots of durability from a standard item build), and stupid high damage (P, Q, E, R)
% HP true damage is a mechanic I do not have a problem with, in most cases. In literally every other case, the true damage is not increased by your stats. Fiora, of course, gets a Ratio on hers.
Mobility is certainly annoying, but in moderation it is healthy. moderation. A dash on a 3.2 second cooldown max rank (no CDR), a 50% movement speed boost at level 16, and the same boost whenever she is in her ult zone. Too. Fast.
Durability is not something a light carry should have in abundance, but there it is. She heals for 25-110 health every time she procs a vital, potentially heals her entire team for up to 400/550/700 (+300% AD) health over 5 seconds, and can negate all non structure damage and CC for a brief period when she taps her W. Greeeeeeeeat.
And to top it all off, she has a targeted slow on her E and a skillshot stun/slow on her W. Yes, that shit was not powerful enough already.
Solutions?
- Remove the AD ratio on her passive, but make the base damage scale with level and increase the damage on Q to compensate
- Remove the heal on her ult. since it doesn't work with her theme in the slightest, but replace it with a movement speed steroid.
- Remove the innate speed on her ult. You are going to get it anyway from popping vitals.
- Lower the duration of the slow/stun on W.
But there is one thing I hate more than anything.
WHY
WHY
Does her E slow use the frosty effect?