Rylais Changes
as a mage player i'm perfectly fine with Riot nerfing
but the only thing we need is lowering hp by 150 and put a cooldown on the slows or make the slow an item active that lasts for 5 seconds or so
as a mage player i'm perfectly fine with Riot nerfing
but the only thing we need is lowering hp by 150 and put a cooldown on the slows or make the slow an item active that lasts for 5 seconds or so
Tbh I don't know why they increased the slow to 40 on aoe abilities in the first place but I wouldn't disagree if somebody said this was too harsh. I feel like the single target slow should be stronger again and perhaps the items should be a bit more slot efficient. As it stands it might be a decent grab for supports with the low 2600 cost.
And nerf Cass' E to be considered multi-target again for the purposes of spellvamp and Rylai's.
It was that way for a reason. Her trash-tier first rework was no excuse to remove it.
So glad you made another thread for this. I mean why just add your comment to the other 1,095,305 threads already made when you can be your own unique snowflake!
Whats the nerf? i Main morde so this is depressing to hear
All abilties, whether single target or AoE, slow by 20% now. Health is 300, AP 75 and cost is 2600. Up on pbe atm.
oh thats not that bad, i figured it was gonna be something bigger, i dont really notice the difference in slows anyways.
There's no chance the AP remains at 100. Rather they just buff the HP to 450 and keep the AP at 75 or 70.
nah, there are few items that have 100 ap with nice passive, those being
and old
, i'd rather have less hp since i'll blow up anyways, maybe just taking away the extra slow for aoe stuff and reducing health by 50-10 and leaving the ap
I'm not saying there are enough high AP items, in fact I think Ludens could use a buff and deathcap could use some changes to its build path/combine cost.
I am saying there is absolutely no way riot would keep the AP that high...they have made it pretty evident that they want utility items to provide low AP.
No, the AP needed to be lowered by 30-40 while the HP was buffed by 100.
Slow reverted to pre-MYMU. ** Your suggestion would continue to allow it to continue to be abused by long-range utility mages, while the original users, who are already performing rather poorly on average, would end up gutted. **
no i feel the ap was nice and so was the health, nerf the health and the types of slow but i felt the ap was fine
You have things completely backwards.
The AP was 80% of why people bought it so often.
of course it is, i usually chose the 100 ap
over the 120 ap +35% ap
because of the health, the health is ultimately what makes it so popular, ill build it on ryze or even lissandra, it's basically useless but i get nice ap with a huge chunk of health
it's the ap that makes people buy it but the 400 health that makes them choose it over a
late game