Items Built Against Assassins @Riot

RowGo··2 votes·3,381 views

So with the recent change to QSS I'm wondering if there are any plans or consideration to make a defensive item for ADC's to deal with Assassins when the class gets it's eventual update? And if not why? Just seems weird to me that one type of carry would get a item to deal with assassins and another wouldn't. Anyone else feel free to post your thoughts on this below.

Thanks in advance.

12 Comments

TehNACHO4 votes

QSS was more anti-Zed then anti-Assassin.

Really though, whereas Mages realistically have areas where they'd have to compete directly and evenly with Assassins, and thus deserve the item matchup if Assassins have item choices to counter them, ADCs are, by the mechanics of the game, countered by what Assassins should be able to do to them. If that interaction is blocked by a crutch such as an item specifically tailored to ADCs for countering Assassins from taking advantage of their weaknesses, I'd see that more as a problem than anything else.

RowGo1 votes

Three things Mages naturally have the ability to deal with assassins since their burst can match an Assassin's at times and CC can be found much more often in a Mages kit then an ADC's to better lock them down, so why you would need an item on top of that I don't get. Second, Riot has already made an attempt at this sort of itemization in the past with the addition of death's dance in preseason, it however flopped and became a light fighter item instead. Last thing, it seems you think I feel an item should be made to completely negate an Assassin when they try to dive an ADC, that is not what I think should be done, I more think an ADC should have something they can opt into if they are struggling; something akin to QSS'ng Zed's ult, but with more of a cost like how Zonyas freezes you in place. And let's be real Zed was the only viable assassin until mid season came around.

TehNACHO1 votes

Mages naturally have the ability to deal with assassins since their burst can match an Assassin's at times and CC can be found much more often in a Mages kit then an ADC's to better lock them down, so why you would need an item on top of that I don't get.

Well yeah, that's what I meant. Kit per kit, Mages can and in some cases need to match up to Assassins, so when Assassin itemization biases the fight item 3155, Mages need something in their favor as well item 3191.

Second, Riot has already made an attempt at this sort of itemization in the past with the addition of death's dance in preseason, it however flopped and became a light fighter item instead.

Death's Dance also had a unique form of Life Steal that favored ability casters over hyper carries, along with CDR for utility over raw punching power. It's odd to imagine it as an item to protect ADCs from Assassins when in fact Death's Dance doesn't even support the type of ADCs that most need defense from Assassins.

Last thing, it seems you think I feel an item should be made to completely negate an Assassin when they try to dive an ADC, that is not what I think should be done, I more think an ADC should have something they can opt into if they are struggling; something akin to QSS'ng Zed's ult, but with more of a cost like how Zonyas freezes you in place.

Then build an Armor HP item, or a defense item with a powerful passive like GA. It really wasn't that long ago that common practice for ADCs was to only have a core of 3 damage items, boots, and 2 reactive purchases like Randuins, GA, or Banshees.

And let's be real Zed was the only viable assassin until mid season came around.

Then tailor the thread towards Zed and trying to solve Zed specific problems rather than putting every Assassin's balance in peril with this stupid need for a crutch of an item.

RowGo1 votes

Well yeah, that's what I meant. Kit per kit, Mages can and in some cases need to match up to Assassins, so when Assassin itemization biases the fightitem 3155, Mages need something in their favor as wellitem 3191.

Seekers armgaurd was an item long before hex drinker became an Assassin item.

Death's Dance also had a unique form of Life Steal that favored ability casters over hyper carries, along with CDR for utility over raw punching power. It's odd to imagine it as an item to protect ADCs from Assassins when in fact Death's Dance doesn't even support the type of ADCs that most need defense from Assassins.

Yes which is why it flopped.

Then build an Armor HP item, or a defense item with a powerful passive like GA. It really wasn't that long ago that common practice for ADCs was to only have a core of 3 damage items, boots, and 2 reactive purchases like Randuins, GA, or Banshees.

Yea I remember, but i don't think a marksman should have to opt into a tank item just so they can have a chance against another class, I think that's just something that should be built into their own item system and have the same effectiveness as going for a tank item.

Then tailor the thread towards Zed and trying to solve Zed specific problems rather than putting every Assassin's balance in peril with this stupid need for a crutch of an item.

Another day friend, another day.

FalconPawwwwnch3 votes

ADCs aren't supposed to be able to deal with assassins on their own

They're supposed to rely on team peel

The fact that ADC mains can't understand this blows my mind

It'd be like giving Udyr an item which let him have 500 range

RowGo1 votes

And I question that. No other class is beaten out right like that, sure I think ADC should be weak against assassins but not to the point where it becomes playing football blind. Every class can beat one another if they play it right and I don't understand why ADCs and assassins are an exception to that. And just for the record I'm not an ADC main.

TehNACHO1 votes

Mages can't handle Tanky champs with their kits and are shut down by hard engage. Assassins too don't have the right kind of firepower to shred Tanky champions, and where Mages struggle from good proactive plays out of the opponent, Assassins can't get leverage out of good reactive plays. Tanks lack the stats to go toe to toe to heavy Fighters and are shredded by Hyper Carries. Marksmen, well, we know that much already.

Not counting Supports and Fighters due to their subclasses having their own individual weaknesses, that and Fighters are a combat class anyway and trying to compare them to every other class in combat potential makes no sense, the 4 other common classes all cycle through each other. Mages and Assassins sit in similar boats of struggling towards beefy champs, Tanks struggle to Carries, Carries to the Burst of Assassins or Mages. Classes do get beaten out based on the matchup, this is why higher level teams emphasize so heavily on team balance above all else.

RowGo1 votes

Look dude, your restating my point. All classes have weaknesses to each other, it's like a big game of rock paper scissors and you want a team comp that can best deal with anything thrown at you, I get that, but I've seen Tanks beat Marksman, Mages beat Tanks, Tanks beat Bruisers, Marksman beat Mages, hell I've killed just about every class as a Support once or twice, but no other match up favors one class like marksman vs assassin and I think that's just weird and should be toned back to the level of other class match ups. This is where I suggest an item for Marksman could help with that.

If you disagree with the item bit or how favorable Marksman vs Assassins is I'd like to hear why otherwise I think we'll just have to agree to disagree.

AvaBee1 votes

Id argue GA is your best bet for an anti-assassin adc item, but a version of GA with some offensive stats would be nice.

Vianci1 votes

Id argue GA is your best bet for an anti-assassin adc item, but a version of GA with some offensive stats would be nice.

No can do, this'd be too OP and Riot would have to make it expensive as fuck to work.

Basically what TehNACHO said.

Mandang01 votes

As a Zed-hater, I'm optimistic about the QSS change because it'll force Riot to balance Zed around the game state where people aren't forced into an item purchase by his mere existence.

Honestly, I think these hard counter items are pretty bad for the game's balance in how binary they make matchups (which is still true of how QSS works against suppressions).

Vargrjalmer1 votes

a bit late, but GA has been in the game for a while now....

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