FiddleSticks's Theme Problems And Possible Solutions

RowGo·10/3/2014, 2:29:04 AM·2 votes·933 views

So I think we can all agree that fiddle sticks is a very frustrating champ to play against and could use some changes to make him a fun champion to play and play against.

WARNING: Large Wall Of Text Incoming If you down wanna read through all of it go to the part you wanna read about. There is, Theme Problems Solutions

Theme: lets start of with high lighting his theme. Fiddle sticks is a scare crow and a very scary one at that. In his lore he kills anyone who enters his chamber for no apparent reason; scary. So I think we can safely assume that he is supposed to be a champ with the theme of fear. Now I think he does this quite well.

  1. His drain is a tether that deals damage and heals him so you don't really want to fight him, instead you want to run away.
  2. his passive reduces your magic resist again giving you incentive to run away.
  3. He has an ability that literally fears you and is the longest fear in the game.
  4. and lets be real we've all had that time were a fiddle ults in the middle of a team fight and you go "OH @#**!!!" and run away from him having your whole team scatter in fear. Again does very well on delivering on his theme.

Problems: Now in league you can't constantly be running away from a champ cause then that champ won't ever be killed so now lets point out some problems he has with his kit. Q: Terrify Terrify is a targetable ability that fears the champ targeted by it. I think this is a fairly easy problem to see just from playing a game against him. Its a targetable ability with zero cast time or travel time. (so instantaneous without any form of counter play). And on top of that it is the longest fear in the game. so if fiddles team catches you out with that your dead nothing to it. W: Drain Drain is a channel ability that tethers him to an enemy champ damaging them and healing fiddle for a percentage of damage dealt. If the tethered champ get a certain distance away form fiddle it breaks the channel. The problem with this is that if you can't burst fiddle down quickly hell kill you from him using his terrify in conjunction with his drain. Resulting in him negating all the damage you did. As well as damaging you for that glorious 2.5 seconds of pure fear. And as long as you aren't playing a champ with an interrupt you have to run. because you aren't going to out damaging the health he is getting from that drain. And even if his drain runs out in that time, At max rank his cool down for drain is as long as his channel so that's no longer a thing. Even champs with an interrupt don't win all the time. E: Dark Wind Dark wind is a targetable ability were fiddle sends out a crow that bounces to another enemy after dealing damage and silencing target enemy. it Gives him another tool to prevent you from stopping his drain channel. Its also a target ability and a silence; very little counter play. R: CrowStorm For fiddles ultimate he channels for a few seconds then appears in the location of the cast with a damaging AOE around him for a few seconds This one is pretty much fine to me only problems are it being to unexpected when he does it from out of sight, along with the abillity being over quite quickly, but vision can prevent this fairly easily.

Solutions: So without solutions to the problems not much progress happens so here are some of my thoughts. W: Drain So one of the points I highlighted in problems was its hard to stop his channel and effectively kill him. The solution? Make fiddle more vulnerable when he channels Drain by making him stop the channel when ever he takes damage from a champ instead of when ever he gets stunned, knocked up (hue) ex. But this leaves him to vulnerable (since he has to get close to cast it) resulting in the enemy just throw out a long range basic attack and stopping it there. to solve that you can increase his range to allow for him to hang in his back line and let his tanks and stuff take the poke. And I mean a large range increase. But that might not be enough so put his ability on cool down after he stops channelling instead of when he starts and make the cool down short. This way its not a big deal if you didn't get the full channel off since you just reposition and wait a bit for it to come back. (another summoned pointed out that this change would get rid of his dueling potential so suggestions.) Q: Wall of Fear Fiddlesticks summons a wall of fear in target location after a short period of time that (you guessed it) fears all enemy champs who walk through it. Now first off this isn't like a Vigar cage were it's basically "hey look your stunted, aww its so sad, let me put you out of your misery >:)." instead Its supposed to create a way for fiddle to stay safe while channelling his drain (since its now more vulnerable) by forcing enemies to walk around it and waste time. So to make sure its being used this way, it has a delay before it becomes active hence the, "after a short period of time." This change also solves the problem of no counter play by again, allowing enemies to walk around it or even flash if they have to. E: Dark Wind I don't really got a good solution to this one, I was thinking that it could be something he channels and during that channel you steer a crow with your cursor dealing damage (maybe slowing) enemies it passes through. Maybe even allowing him to use it on top of his drain. Potential Problems? I think it would feel to much like he revolves around his drain and it would give him to many channels. R: CrowStorm Like I said before I feel this is pretty good already you just need vision but in low solo que it isn't the most common thing to buy wards so have it were around the location he is casting have enemy champs hear him laugh maniacally right before he appears so as to some warning but not much.

End : But hey that's just my opinions lets hear what your solutions are, and if you don't agree with the problems I listed why not, And how would you fix them? I'm taking all criticism. (also I'm not a huge fiddle sticks player so please if you are tell me what you really think matters on fiddle sticks and what his core aspects are) Lets get this discussion started guys. PS. sorry for the huge wall of text.

6 Comments

MrSc0tty10/3/2014, 12:39:44 PM3 votes

E is the only ability fiddlesticks has that doesn't lend to a perfectly reasonable kit. You don't want fiddles to drain? You want to auto win any duel with him? Cc him when he drains. 66% of champs in the game have a way of interrupting drain, and the rest have ways of jumping out/back in when they break the tether.

Fiddlesticks is a Mage who jumps into melee range to use his ult. Making drain interruptible by damage would make it an utterly dead skill with no use whatsoever.

I think E could be redesigned as a mini Viktor ultimate, which starts as a line skillshot AOE that silences anyone it passes through (no damage) but which then changes into a persistent DoT AOE that he can command around by recasting E.

Jackofheartz10/3/2014, 1:37:37 PM2 votes

Have you ever built Mercury's and MR against Fiddlesticks? Makes him much easier to deal with.

MrSc0tty10/3/2014, 3:46:44 PM2 votes

Why make fiddlesticks have to sit in the backline to use his drain when he has an ult that puts him in and makes him stay in melee range? If an ADC could cancel drain from 550 range with a single autoattack fiddlesticks would be incredibly weak and basically incapable of ever jungling again.

I agree that he can be frustrating to duel, but drain is not the root of that problem-the targeted fear into silence is.

ModThe Djinn10/3/2014, 4:11:09 PM2 votes

If Fiddle's W were broken by any damage than it would basically be completely useless. It's already extremely easy for most champs to either get out of range or simply CC him out of the drain.