When can we Make things have mana costs and CDs?

GigglesO··3 votes·282 views

I mean we have cdr loaded on everything. We have this rune, that lets you be practically manaless. Maybe while we are at it we could make it so that adc's don't have such a high attack speed? I remember there was a reason why they capped it in beta.

10 Comments

OzX2 votes

To be honest, at this point they can make most champions resourceless or energy based it wouldn't make a difference. They can even remove CDR from the game and lower all spell cd's by 40%, wouldn't change anything. Mana is supposed to be a way to gate a champion's power, by forcing him to build mana early thus reducing his damages, or build damages but making every spell cast important. Likewise, if you itemize for CDR you can use more spells but they are less effective.

At least that's how it used to be, now you just build the one or two items that give you literally everything you need : damage penetration AP/AD cdr and an unique passive item 3003 item 3285 item 3147 item 3142

I disagree on the second part though. ADCs should actually have more attack speed but less AD, refocusing them on DPS and taking them further away from burst.

GigglesO1 votes

{quoted}

I disagree on the second part though. ADCs should actually have more attack speed but less AD, refocusing them on DPS and taking them further away from burst.

I actually could get behind this. one of the two is all that is necessary though. I honestly don't understand why everyone is downvoting both comments either. ITs like we are trying to have a discussion about actually reducing damage in a meaningful way rather than just keeping this almost everyone is a nuke caster mentality.

Why does a champion having survive ability piss people off? Its a trade off. You trade your damage for the ability to live. Why should everyone just be nuke casters.

OzX1 votes

{quoted}

one of the two is all that is necessary though

I'm sorry I don't understand what you mean there

GigglesO1 votes

Attack speed or Attack damage. There is still armor pen and % armor pen left, but I think if we reduce attack damage overall that penetration would be ok.

OzX1 votes

I said "increasing attack speed" and "reducing AD", one is a buff one is a nerf. You can't just tell me "one of the two" :o

GigglesO1 votes

We could try starting with damage nerf, see how that feels then try buffing attack speed as needed. Right now champs are already really close to 2.5 attacks per second while still having high ad. Doing both upfront may be unnecessary.

OzX1 votes

I see. Tanks would need immediate nerf then, else they would be impossible to deal with. But I think nerving their survivability A LITTLE and nerving their dmg A LOT might be a good solution if adcs indeed get nerfed. Would also make sense with the assassin rework as they would actually have time to apply their delayed burst before being killed by their target

GigglesO1 votes

If we are nerfing tanks it should be their damage. We shouldn't touch their durability at all first. Let them split their item build to include a damage item if they want to be more relevant.

Colton1471 votes

Lux Ziggs item 3070

GigglesO1 votes

I'm sorry there are a dozen champs that still can't spam spells. Riot will probs change that soon enough.

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