I actually like tanks as they are now.

Madjack01··2 votes·905 views

(Maybe I should have written “unpopular opinion“ in the title)

Before you rampage at me or downvote me into oblivion, keep in mind that I'm unranked and can only speak from that experience.

Tanks can neither soak damage forever anymore, nor have they enough burst to be on par with the other roles.

So why do I enjoy tanks so much now? Because with them surviving a few very important seconds longer than the rest, having CC and doing a bit of dmg, they feel like the true playmakers of the game. Not the bullshit kind that jumps in and evades everything through mobility and oneshots peoplle, but the kind that creates windows of opportunity for your team, the kind that creates openings, the kind that can actively counter enemy plays without being blown up in 0.1 secs. Tanks are, especially in combination with support, terrific teamplayers that give their team the possibilty to actually make use of all that burst they have.

The fact that dmg is too high/def too low for a tank to soak damage forever, actually adds a layer of risk and tactics to it. A Tank has to know, more than ever, when he has an opportunity to actually wreak some havoc.(I still remember the time when a tank could get focused by an entire team for 15secs and still get away with half his health and believe me, It sucked.)

So yeah, I actually like tanks more than ever now.

6 Comments

Woodakoodashooda2 votes

That window of opportunity shrinks to 2-1 seconds in which you are nuked before you've a chance to land a combo for your allies and then all you can do is watch a grey screen and hope that the enemy used enough of their abilities on you that they've too many tools on cooldown to win against the 4 players who survived you.

When you pick a tank, your job is to get your carry fed fast and then direct traffic for your team for a quick finish. Because everyone outscales you no matter how much health, armor, or resistance you buy.

Madjack011 votes

[{quoted}](name=Chocolate Frost,realm=NA,application-id=3ErqAdtq,discussion-id=y4Zg4rBK,comment-id=0000,timestamp=2018-12-04T14:03:49.025+0000)

That window of opportunity shrinks to 2-1 seconds in which your nuked before you've a chance to land a combo...

I hear that a lot. Is this a high elo problem? Because I only experience this when either an enemy is very extremely fed, or the tank picked the wrong moment/position and got immediately focused by 3 or more people.

I feel that it gets sometimes lost that with there being more burst, the tank doesn't need to create as long a opening as he used to since his allies have burst as well. The only difficulty here is that people need to react fast enough which makes for faster gameplay.

Noor Sakata1 votes

Tanks are fine mate , don't listen to what boards say there are few anti tank champions in the meta but they are perma banned

Hayaishi21 votes

[{quoted}](name=Noor Sakata,realm=EUW,application-id=3ErqAdtq,discussion-id=y4Zg4rBK,comment-id=0001,timestamp=2018-12-04T14:19:55.609+0000)

Tanks are fine mate , don't listen to what boards say there are few anti tank champions in the meta but they are perma banned

Darius is perma banned?

Noor Sakata1 votes

Darius isn't an Anti Tank champion , he is an anti melee champion , tank or not , he beats almost 90% of melee top laners.

Pandemic Punch1 votes

If you are a tank top only player, there is nothing you can do in lane vs hard counter picks. If your jungler never comes even when they push you under your tower for 20 minutes, all you can do is hope your team can win 4v4. There is no outplay potential or holding on to your turret in a 1v1. It will inevitably fall. This makes picking tanks in the top lane extremely inconsistent for winning.

There is too much damage in the majority of games for a Support Tank to you know..... Actually tank. They are gold starved and always behind. You can't rely on them being the primary tank on the team. Especially since enchanters got nerfed. Ever since enchanters got nerfed, Mage Supports are dominant again which directly counters Support Tanks in the first place.

Tank junglers are tough to play right now too. Right now, most jungle champions who can't skirmish at levels 2-3 REALLY struggle. Tanks at early levels make the worst skirmishers. They clear slower and can't contest their own jungle camps if they get invaded let alone the scuttles.

Currently, all a tank can do is dive in, CC, and hope their team can kill the opposition as they stand there with every ability on cool down. Also Currently, the best fighters have dives, some of them can survive as long if not longer than tank, they have CC, and they have sustained damage. There is no reason to pick a tank over a fighter in this current meta.

The top tier Top Laners right now are: Viktor Jax Urgot Camille

Those champions are all the top 4 champions to pick right now. Statistically.

The best Top Lane tanks right now are: Sion Malphite Maokai Poppy

Sion is #5, Malphite is #15, Maokai is #21, Poppy is #31. In between all of those numbers are nothing but fighters, bruisers, couple of ADC's, an assassin, mages, and ranged lane bullies. Sion is the only consistent pick that can still farm and kind of hold onto lane in nearly every match up. However, it feels pointless because he has the worst late game out of all of the tanks. If you are trapped in a hard counter matchup, late game will be the only time you can contribute anything if your team never unlocks your lane. That probably makes Malphite and Maokai the two best Tank Top laners, but they can lose a tower in a hard counter matchup significantly faster than Sion.

That is the biggest issue right now is how hard tanks are countered in every single position. If your team is dying 4v4 within 2-3 minutes of the match, then playing the match out from that point on is just completely pointless. You are just trapped in a game that you know you will lose while not even being able to walk up to any of the minion waves to farm. Right now, Tanks need the sustain and survivability of a Bruiser. It always seems like the Garen and the Darius always survives a fight way longer than the Malphite and the Amumu

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