So the HUD update is AWESOME!

Cosnirak·7/22/2015, 5:56:22 PM·3 votes·317 views

I'm loving the new HUD. After just one game I was already used to almost all of it. The enemy death timers over the ally portraits, AMAZING! The extra space to see the game, ALREADY SAVED MY LIFE! The ally ult and summoner timers, SO USEFUL! And not exactly a HUD change but guaranteed Baron/Dragon timers, AT LAST! Overall I'm finding it a huge success.

However... there are a couple things I think could be better. Mostly the look, not the layout, but the style of it. Each icon, the shapes and sizes of certain things, the general artistic look of it. It feels blocky, mostly because the ability icons and character portrait are HUGE (the last thing I need the HUD to tell me is what champion I chose), but also because of stuff like the icons on the character info panel.

I don't like how the ability leveling thing looks at all, on some champs it's actually hard to tell which abilities can and can't be leveled because that part is so small and unlit compared to the abilities icons themselves. The dots that show what level an ability is are needlessly tiny and dull in color while surrounded by empty background. Items you can't use currently but aren't on cooldown (pots/flask while full hp/mp) are TOO grey, we should have some idea what color they are in my opinion.

The character info icons are so blocky that it's hard to tell what they represent at a glance which makes the whole panel hard to read fast, though I suspect mere memorization from playing more games will help with reading it fast (but won't fix how fugly they are). I really want a hotkey (ya know, like C :p ) to open and close the part of the character info panel that shows AD/AP, armor/mr, ect. I don't mind if the other part with the penetration and lifesteal type stuff shows up with the same hotkey as long as its available somewhere for the rare occasions I care.

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