So About That Riven "Edge" Passive...
I stand on the middle ground; I'm not a Riven main, but I'm also not a Riven hater. She needs work for various reasons that a most players are familiar with. She's burstier than some assassins while having the durability of a medium weight fighter. She's snowbally as heck and usually either stomps matches off of early kills or turns into a melee minion and AFKs at 0-5-0. She's mechanically intense (not necessarily bad on its own) but to the point where she becomes unapproachable by a casual player. At the same time, she has a lot of really distinct play patterns. Her passive's natural rhythm of AA>Spell>AA>Spell is very visceral and just... flows. Her high mobility and multitude of dashes are highlights of her kit.
I've been thinking about how to address some of her issues for a while now. At the very end of September, a few experimental changes for Riven went to the PBE before being scrapped. The new "Edge" mechanic seemed pretty interesting and I think that's a pretty smart way to go, BUT it would need some tweaks.
Here's my idea combining aspects of my own concept and the "Edge" concept:
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Passive, Redemption: "In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters." However, Riven does not believe that the strong should exterminate the weak based on her experience in Ionia.
- Runic Blade: After casting an ability, Riven's sword becomes empowered, dealing 10-35% of her total AD as bonus damage on her next attack (scales with level). If she damages an enemy champion with her passive, she gains 10 "Edge" (max 100). Every 5 points of "Edge" increases her basic abilities' base values by 1% (max 20% increase) and increases her Base AD by the same percentage. If she has not dealt or received damage in the last 5 seconds, her "Edge" depletes at a rate of 10 "Edge" per second.
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Noxian Ideals: Whenever Riven kills or assists in killing an enemy champion she affects her "Edge". If she kills an enemy of a higher level, she increases her minimum "Edge" by 10 x level difference (for example, level 11 Riven killing a level 13 enemy gains 20 base "Edge"). If she is only one to no levels high than the enemy, she gains no edge. If she is more than 1 level higher than the enemy, she loses 10 base "Edge" (cannot reduce her base "Edge" below 0). This effect does not influence her current "Edge" value, only how much of her "Edge" can decay when out of combat.
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Q, Broken Wings:
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Damage changed to 15/40/65/90/115 from 10/30/50/70/90.
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AD Ratio changed to (+30/35/40/45/50% AD) from (+40/45/50/55/60% AD)
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Quality of life change: Broken Wings Always casts either in the direction of the enemy nearest the cursor or towards the cursor, not the direction Riven is facing (this is similar in effect to the usability change to Nidalee's pounce)
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W, Ki Burst:
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Damage changed to 20/65/110/155/200 from 50/80/110/140/170
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AD Ratio changed to (+75% TOTAL AD) from (+100% BONUS AD)
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- E, Valor:
- AD Ratio changed to (+85/95/105/115/125% BONUS AD)
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R, Blade of the Exile:
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While active, Runic Blade grants 20 "Edge" per proc instead of 10
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R, Windslash:
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Damage now scales based on her "Edge" instead of % missing health, increasing the damage dealt by 2% per point of "Edge", max 200% Bonus damage (same max damage as live). Activating Windslash consumes all of her current "Edge", excluding the base amount from Noxian Ideals.
Overall, these changes are targeted at making Riven a bit less reliant on building raw AD, while making her less snowbally (higher base damage, lower scalings) and also designed to balance herself out (Noxian Ideals is a potent tool for making comebacks, but also helps rubber band her power if she starts getting a little out of control). Her ratios across the board are lower except her ultimate (unchanged) and her E (which is slightly increased at later ranks so that she isn't totally discouraged from high AD builds). Her W now has a total AD ratio, meaning it scales less effectively into the later parts of the game but is slightly stronger as a one-point spell. Hopefully these changes wouldn't make a Riven main hate how she feels, but would also reduce the hate she gets from other players.