Daily Reminder that Shaco needs two tweaks

Sìel·9/5/2015, 11:44:02 PM·22 votes·1,073 views

Shaco's boxes become useless to use mid to late game in the jungle, and are very fragile when fighting. The boxes do not have scaling health so they die instantly on the first hit from any champ or monster. Teemo's shrooms were adjusted when they were reworked to allow melee 2 hits and ranged 3 hits to kill the shrooms. The same should be applied for Shaco's boxes.

The new devourer reveals Shaco when he is stealthed, the puppy is always visible and follows Shaco wherever he uses Q. This prevents any Shaco player from using devourer before sated.

12 Comments

L Psy Kongroo9/6/2015, 2:03:07 AM8 votes

Who the hell builds devourer on Shaco??????

I mean, I recognize it as a problem, but still.

TurquoiseYoshi9/6/2015, 1:07:13 AM7 votes

The first problem is not really a problem, as Shaco is supposed to be pretty crappy late game. That's why his early game is so good.

The second problem actually needs to be fixed.

HayRoss9/6/2015, 3:32:27 AM4 votes

Garen Not to mention that if Shaco is the Villain, his clones are useless because the marker will point to the true Shaco

foinhas9/6/2015, 1:58:18 AM1 votes

teemo shrooms aren't ranged nor can fear people

The Bíg Ticket9/6/2015, 2:10:49 PM1 votes

No one wants this stupid champ to be good.

Koldheartedjsp9/7/2015, 12:04:12 AM1 votes

well uh...

idk what to say because altho these two tweaks would help, i feel they aren't needed

devourer is shitty on shaco and imho you really shouldn't be boxing after a certain point anyway. Mainly to conserve mana or always have a box up to fear/ward when you need it.

never know if a fight will break out or if you'll get ganked, etc