(Elise Buff) If Elise lands a Cocoon, allow her to access the bonus effects.

Captain Lito··1 votes·603 views

Simply put. Reward Elise players for successfully landing her E by giving her the damage/heal buff upfront instead of on her only disengage tool. It may sound a little broken, but think about it: Elise needs more damage to kill people. Give her the damage ahead of time so she has a better time trying to assassinate the carry, rappel out, then reset. If it's broken you can always nerf her Human E cooldown/bonus effects, but I really think this would be a good change for Elise.

Alternatively, what if this only happened once she hit lvl 6? That way she wouldn't be able to destroy someone until lvl 6 without some help, like Ahri or LeBlanc (Assuming their target isn't low to begin with).

Currently Elise's bonus effect is this: http://2.bp.blogspot.com/--uooXUPmF9U/VXtQnTECxjI/AAAAAAAAraU/8CRzXanoegY/s640/ererer.jpg

Sorry if the poll is a bit long, but I think having more options is better in this scenario.

3 Comments

Terchio1 votes

I don't think either E should have it. Cocoon is her engage, and Rappel is her disengage. You tie the duration to either, and its duration will waste on her approach (disengage approach, as it currently is... Clearly worst option available).

I think she has her damage already. She just needs her reliability to be on par with others. If there were a gameplay change I'd make, it would be first to take off this random Rappel effect, and possibly the new sustain... Neither is doing anything helpful. Second, I would change Cocoon to either be a slow-into-stun effect or a stun-into-slow effect to grab just a small amount more duration out of it without being overpowered (something like 1.5~2.5 seconds). Then I would last give her actual skirmisher stats... She deserves much more than Nidalee for a kit that requires being in the fray and staying in the fray, but she's actually behind in a number of areas.

Binxy Prime1 votes

The idea is to make her a better assassin since she already has strong poke vs high hp targets, what you do is poke with w, the fight starts you q tanks until someone squishy/important get in range then you spider e on them q w human form q e them and auto then back into spider if they somehow didnt die during all of that.

OR you catch a squishy with cacoon q them spider in and rappel down

I actually think that the rappel damage is better in general for when you would actually want it over cocoon damage because the cocoon is far from guaranteed to hit.

Captain Lito1 votes

[{quoted}](name=Binxy Prime,realm=NA,application-id=3ErqAdtq,discussion-id=xe2qnhdX,comment-id=0001,timestamp=2015-06-26T08:03:36.858+0000)

The idea is to make her a better assassin since she already has strong poke vs high hp targets, what you do is poke with w, the fight starts you q tanks until someone squishy/important get in range then you spider e on them q w human form q e them and auto then back into spider if they somehow didnt die during all of that.

OR you catch a squishy with cacoon q them spider in and rappel down

I actually think that the rappel damage is better in general for when you would actually want it over cocoon damage because the cocoon is far from guaranteed to hit.

Why should you be rappeling down though? That's your only escape tool being wasted, it pretty much makes her all-in, either she kills the opponent or she dies. As a duelist/tank killer I can see it working, but it just makes her too vulnerable, you don't see LeBlanc being in that spot after she uses her W. If the damage goes onto her cocoon, then she'll have the damage without having to waste her only escape, giving her a decent chance as an assassin.

Also, as it stands her poke is incredibly underpowered because of the current meta (Varus, Azir), who can just poke her from afar.

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