To deal damage, you should ahve to build damage Items!

Raoul··4 votes·281 views

Honestly, %Max HP scaling is BS, damage based on enemys HP is also Bullshit.

The later should only exist on champions designed to be anti Tank characters, and the first one should just not exist!

Little things like taric and Malphite getting some bonus dmg from Armor might not be as broken as the other two, but still go in a totaly wrong direction. Kinda like the whole game. We have a Game right now, where even full defensive Build tanks can dish out so much damage, you tend to ask yourself why AD Items are even in this game.

This whole deal has to be toned down ALOT! A Tank shouldnt deal a shitload of damage and Damage Champions shouldnt be tanky.

Sadly this will never happen, ebcause it would requier a nearly complete rework of all Items and Champions :(

13 Comments

Ralanr2 votes

Tanks get this type of damage to allow them to interact with their lane opponents in top. IMO this type of damage should be telegraphed and have counterplay.

MysterQ1 votes

But it defeats the purpose of being a tank.

Ralanr2 votes

How? How does giving them the ability to actual interact with their opponent in lane defeat the purpose of being a tank?

AmetDeCrypt1 votes

you seen the maokai/nautilus slappy fight. they couldn't kill each other at all. being a tank lategame is somewhat boring in duel with another tank.

Ralanr2 votes

This isn't about late, tank damage kinda falls off then.

This about early laning.

oSEXYPLATYPUSo1 votes

you under estimate the damage a tree can do

http://imgur.com/oyva7wa

80k+ damage to champs bet my previous best of 75K + damage to champs

http://imgur.com/c9v0PB3

another game of 59K+ damage dealt http://imgur.com/DMoTeC7

AlienPrimate2 votes

Tanks don't really do a lot of damage but their constant damage adds up. When everyone else is getting bursted down, you keep on spamming spells meaning you keep on doing damage. An ADC who gets 1 kill then gets assassinated doesn't deal nearly as much damage as a tank who hits 4 people with all their abilities 2-3 times before they die.

oSEXYPLATYPUSo1 votes

i understand that concept...

but do you see the damage totals 80k to champs 75k to champs 59k to champs

not 22k which is typical

oSEXYPLATYPUSo1 votes

is this about CHO ? and his damage on ult?

Michael7021 votes

Kayn hi

Raoul1 votes

nah... well, kinda... he has %HP scaling, so its also about him. But also about everyone and their mother getting "Deals % or max enemy HP" dmg these days... Hell, the new Urgot gets 8% ON HIS PASSIVE! this whole thing has to stop...

MysterQ1 votes

Awhile back every champ also got True Damage.

Asayake 5150glow1 votes

The first should exist, but only when compensated by lower base damage (so they don't go full damage and be too good that way, or scale too well even when being shat on)

The second is pretty needed, why you build AD items is because for example Fiora's %maxhealth true damage scales on AD, and she needs it to beat up tanks. It also allows for (more) consistent damage against tanks, fighters, and squishies, so you can still fight tanks while not oneshotting squishies, like with Shyv.

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