Riot: "We wanted to make Kog a hyper-carry but we made him a mid-game monster instead"
You mean stripping all the power out of Kog's Q to dump it into his W and giving W a ton of base damage rather than scaling damage would shift Kog's power from late game to mid game?
Oh wow!
What a shocking development! Kog isn't meeting your design goals because the Live Balance team turned him into a mid-game champ for whatever inexplicable reason.
You know, after the hotfix buff Kog was honestly fine. Riot could have balanced Kog by tweaking his base stats and literally nothing else pretty easily. At that point all Koggers really needed was enough bulk to survive early game (recall his base defensive stats got nerfed in the remake). But instead, Riot decided to remove the AD scaling from Kog's W and gave him base damage instead. Then they gave him more base damage. And then they act surprised when Kog starts eating everyone alive using a giant heap of OnHit items.
So here's a thought, Riot. Revert Kog back to where he was at in patch 5.22. He was, at that point, okay at best. See how Kog with no base damage on his W fairs in the current game environment. If you feel like he still isn't meeting your design goals, then go ahead and roll out the full revert. Because it feels like you guys are acting heedlessly reactionary with Kog. Do you even have any Kog mains on the live balance team? Because the choices that have been getting rolled out do not reflect the actions of someone with any Kog experience at all.
:
too late
)