A Simple Yet Very Effective solution for longer games ? BUFF TOWERS EARLY GAME
here is my suggestion
--from 0-15 minutes :
all turrets deals signficantly higher damage than before and the number of turret shots needed to increase damage on the next shot MUST be reduced or cut by half , for example , instead of 6 turret shots for max damage , it should be 3 instead (making early tower dives VERY HARD to execute )
+all 1st tier turrets gain 80% damage reduction from all sources in addition to their base resistance stats +all 2nd tier turrets gain a shield (number values needed) AFTER the first tier turret dies , while also having 50% damage reduction from all sources +inhib turrets have higher resistance stats and a WAY higher hp value , as well as 30% damage reduction from all sources
--15min+ (assuming first tier turret is still alive):
+damage reduction reduced to 50% for 1st tier turret +2nd turret no longer has a shield instead has the damage reduction increased to 60-70% (tests needed) +inhib turret deals 200% increased damage to minions and they deal AOE damage around the targeted minion
the reason why games are so fast paced is because turrets are basically useless and very easy to take down , its about time to give people a chance to comeback from hard games cause stomping should be rewarded but not this way