Now That 10 bans is live , can we please forget ARURF and bring back the original URF ?
No need for ARURF since we can now ban toxic champions from our choice , please make it happen rito :(
No need for ARURF since we can now ban toxic champions from our choice , please make it happen rito :(
I still prefer ARURF over URF. It's more fun losing to bad luck than it is to losing to picking something you think is fun while the others just pick the (next in line) OP shit.
We thought about lots of different approaches to try and solve the champion clumping on old URF. Bans, restricted champ pool, random picks, swap char on death, etc. RE bans in particular, if the goal is to not get tired of the same 10 champs every game, 10 bans really only kicks the can down the road, from picks #7, #8, #9 to picks #11, #12, #13. :/ For the first few games it might feel better with "4 extra champs gone", but eventually the same usual suspects would continue to appear. The delta between 'strong and weak' is just so high in URF, and the pool of "hilariously strong" champs is probably closer to 30~35.
ARURF doesn't actually do anything to alleviate how OP or "toxic" a champion is. We don't set out to balance RGM modes (except for CC hard lock exceptions like Zilean, Brand, etc), so if you roll a "good" champ in ARURF, they still do their thing. :D It does inject more variety from game to game though, and ARURF has proven to be more popular than base URF + has a better champ spread.
While I'm in here, wanted to also mention that we still want to get older modes working in the new client (while making new modes at the same time)! One For All and Hexakill: TT aren't dead, they just aren't compatible with the new client yet. While we build new modes in parallel, we're trying to stand up those older modes too. We don't like using Poro King and Ascension so much during the first half of this year, but we felt it was a better alternative than switching RGM off while we worked in the background. We're also able to add the newer modes from this year into the mix with Blood Moon (just ran) and Dark Star (on PBE coming up next for 7.14). Our goal is still to get a wider variety of modes into the stable so there's something fresh to play on the weekends when you're in the mood. :D
all random urf is much better lol