Possible AD fix: All crit items give 33% and crits go from 100% extra damage to 50%?
Just a random thought I just had, but it kinda makes a lot of sense when I think about it. It would severely limit the RNG factor when fighting AD's and open up more interesting item paths for each champion earlier on. That's technically a whole extra weapon slot for you to diversify your build during the match.
It would also make the crit items you do pick up feel a bit more unique and impactful since you'd have to pick and choose what you want with a little more precision.
Just a random idea I've wondered about for a while, leave any thoughts!