Possible AD fix: All crit items give 33% and crits go from 100% extra damage to 50%?

MkShenGreatAgain·10/22/2017, 9:49:55 PM·1 votes·249 views

Just a random thought I just had, but it kinda makes a lot of sense when I think about it. It would severely limit the RNG factor when fighting AD's and open up more interesting item paths for each champion earlier on. That's technically a whole extra weapon slot for you to diversify your build during the match.

It would also make the crit items you do pick up feel a bit more unique and impactful since you'd have to pick and choose what you want with a little more precision.

Just a random idea I've wondered about for a while, leave any thoughts!

1 Comments

Yaśuo Main10/22/2017, 10:53:22 PM1 votes

invisible nerf to yasuo (still needs to buy 2 crit items for 100%, crits do less damage, his passive makes it so he also does 25% less crit damage so any of the crits he does will do 75% damage, a huge damage decrease. to better understand that, he has 68 AD lvl 1. with 100% crit, he'd be doing 80-90 damage on an enemy each auto. normally, that'd be 130 or something)

invisible buff to draven (1 crit item first back, and he can chunk you really hard in laning phase. not to mention his attacks are pretty quick so he can easily hit atleast 1 crit in a trade off)

invisible buff to randuins (you'd be taking barely any more damage from a crit than a regular attack would do)

invisible nerf to thornmail (less damage taken less ricochet magic damage)

etc.