max w in almost ALL scenarios, start w aswell and shove the lane level 1, this puts you in a really good spot, level 1, 6 creeps under the tower, and most people don't have the ability to perfectly last hit under tower so they'll lose out on some early cs, normally you'd want a combat summoner (such as
or
) as well as flash 100% of the time, its too valuable to NOT take but you cant take flash ghost if youd like or flash tp, its really on personal preference if you'd prefer to tp to dragon rather than walk it fine by me.
most morde mains (or so ive been told) max q SECOND because its most of yout damage, but the waveclear/heal on your w is too important at early levels, and your e is really just for the 15% shield it gives you, as well as filling in the gap of time where you have no abilities up.
my personal build is
and if its an ad matchup (which it usually is) I go
because I LOVE the flat magic pen and ludens combined, it gives you crazy burst damage. versus tanks I go
instead, because its more of a sustained battle.
I Always take Stormraiders, but its better to take DFT in damage heavy matchups where you need the extra damage to win the fights, and versus tanks you go stormraiders to keep up after they cc you and run around.
I'm not the BEST morde, but I DO have him rank 7 however (https://gyazo.com/5b8a4320d3c8fe7fd9011e13023bb0f7 Proof)
I take Flat magic pen Marks, Health per level Seals, Magic Resist per level Glyphs and Movespeed quintessences.
as for Masteries, in the Ferocity tree, I take Sorcery, Fresh blood, 1 point into vampirism and 4 into natural talent and double edged sword
Then I go into the Cunning tree Savagery, Assasin, Executioner, Dangerous Game, Precision and finnaly Stormraiders :)
hope this helped, id typer more but I'm gonna eat my food now >:V