Wukong is not really fun and does not really have interactive gameplay

Oelyk··1 votes·451 views

Basically what I'm trying to say here is that his kit just doesn't flow. It can do one thing really well, doing engages. Thats about it, his W is pretty niche for some situations but is almost always a crappy answer unless it's in a crazy team fight were people don't have the attention span to realize it's a clone or you used it to hide your sneaky engage. Escaping it's pretty crap because it lasts 1.5 seconds and it's pretty darn obvious when you used it, ESPECIALLY IF YOU HAVE MINION AGGRO, they drop like a brick and don't realize you clone is a target until it basically expired. Anyhow, back to my point:

Wukong doesn't feel like a prankster

Nothing really in his kit feels like a prankster besides his W, which is maxed LAST and has a long cool down at LVL 1 with a whooping 18 second cooldown(10s at LVL 5) and at a pretty hefty mana cost too, so using it for quick burst trades usually only gives maybe 2.5 rotations in lane, which is pretty bad even comparing to Pantheon. I find I feel the most prankster by just basically going full tank and diving all day even up to their fountain, with deadman's and tabi rush you get around and with storm raiders its pretty hard to peel you off once you get off the initial combo, which makes you a big annoying monkey who is really hard to kill. However, if you find someone with somewhat constant cc like slows, you just get out damaged and kited, which is a really shitty feeling but it's the same for assassin/buiser Wukong, you still cant out damage an ADC unless you are a full out assassin and get lucky off the first combo(and probably die shortly thereafter without flash.)

Wukong has less survivability skills/passives than any other top laner. Chew on that. No pre-6 CC, No zoning, No versatile Mobility for escaping(W hardly counts, either run predictably into tower or just head away and gamble because you are probably only digging a deeper grave), No healing/shields/regeneration/damage reduction(Only a pretty underwhelming passive which basically gives min 4 max 12 MR and armor in lane assuming your level 7 and are getting ganked, it's range is pretty average but it feels nonexistent 99% of the time, and I don't know if it counts dead enemies but I doubt that hardly matters as dead enemies do no damage, which is a hell of a lot less damage than an extra 4-8 Armor and Mr would give, especially sense the damage reduction per armor point scales off SUPER hard till a single 1% is like 10 points if you stack a lot...)

I actually made a list, which I will re-paste here: Sustain = healing/shields/regeneration/damage reduction

Aatrox Q-Versatile Mobility, W-Sustain, E-CC/Poke Akali P-Sustain Q-Poke W-Versatile Mobility/CC Camille W-Sustain/CC E-Versatile Mobilty/CC Chogath P-Sustain Q-CC/Poke W-CC/Poke Darius Q-Sustain W-CC E-CC Diana Q-Poke W-Sustain E-CC DrMundo P-Sustain Q-Poke/CC Ekko Q-Poke/CC W-Sustain/CC/Zoning E-Versatile Mobility Fiora P-Sustain Q-Versatile Mobility W-Sustain E-CC Fizz E-Sustain/Versatile Mobility/CC Galio Q-Poke W-Sustain/CC E-Versatile Mobility/CC Gangplank Q-Poke W-Sustain E-Poke/CC/Zoning Garen P-Sustain Q-CC/Versatile Mobility W-Sustain Gnar Q-Poke/CC W-CC/Versatile Mobility E-CC/Versatile Mobility Gragas P-Sustain Q-Poke/CC/Zoning W-Sustain E-CC/Versatile Mobility Graves Q-Poke W-CC E-Versatile mobility Hecarim W-Sustain E-Versatile Mobility Heimerdinger P-Sustain Q-Zoning W-Poke E-CC Illaoi P-Sustain/Zoning Q-Poke E-CC/Poke Irelia W-Sustain E-CC JarvanIV Q-Poke/Versatile Mobility(with E) W-Sustain/CC E-Poke/Zoning Jax Q-Versatile Mobility E-Sustain/CC Jayce Q-Poke/CC E-Versatile Mobility/CC Kayle Q-Poke/CC W-Sustain/Versatile Mobility E-Poke Kennen P-CC Q-Poke W-Poke E-Versatile Mobility/Sustain Kled P-Sustain Q-CC/Poke E-Versatile Mobility LeeSin Q-Poke W-Sustain/Versatile Mobility E-CC Lissandra Q-CC/Poke W-CC E-CC/Versatile Mobility/Poke Lulu Q-Poke W-Versatile Mobility/CC E-Poke/Sustain Malphite P-Sustain Q-Poke/CC E-CC Maokai P-Sustain Q-CC W-CC E-Poke/CC MasterYi W-Sustain Mordekaiser P-Sustain W-Sustain E-Poke Nasus P-Sustain W-CC E-Poke Nautilus P-CC Q-CC/Versatile Mobility W-Sustain E-CC Nidalee Q-Poke W-Zoning/Versatile Mobility E-Sustain Nocturne P-Sustain Q-Poke/Versatile Mobility W-Sustain E-CC Nunu Q-Sustain W-Versatile Mobility E-Poke/CC Olaf Q-Poke/CC W-Sustain Pantheon P-Sustain Q-Poke W-CC Poppy P-Sustain Q-CC W-Versatile Mobility/CC E-CC Quinn Q-Poke W-Vision E-CC Renekton Q-Sustain W-CC E-Versatile Mobility Rengar W-Sustain E-Poke/CC Riven Q-Versatile Mobility W-CC E-Sustain/Versatile Mobility Rumble Q-Zoning W-Sustain E-Poke/CC Ryze Q-Poke/Sustain(Shield) W-CC Shaco Q-Versatile mobility W-CC/Zoning E-CC/Poke Shen P-Sustain Q-CC W-sustain E-Versatile mobility/CC Shyvana W-Versatile Mobility E-Poke (Shyvana in a similar boat.) Singed Q-Zoning W-CC E-CC Sion Q-CC/Zoning W-Sustain E-Poke/CC Skarner W-Sustain/Versatile Mobility E-Poke/CC Swain Q-CC/Poke W-CC TahmKench Q-Poke/CC W-CC E-Sustain Talon W-CC/Poke E-Versatile Mobility Teemo Q-Poke/CC W-Versatile Mobility E-Poke Trundle P-Sustain Q-CC W-Versatile Mobility E-CC Tryndamere Q-Sustain W-CC E-Versatile Mobility Udyr P-Versatile Mobility W-Sustain E-CC/Versatile Mobility Urgot P-SustainQ-Poke W-Sustain E-Poke/CC Vayne Q-Versatile Mobility E-CC Vi P- Sustain Q-Versatile Mobility/CC Vladimir Q-Sustain/Poke W-Sustain/CC E-CC Volibear P-Sustain Q-Versatile Mobility/CC E-CC Warwick P-Sustain Q-Sustain W-Sustain/CC MonkeyKing P-Sustain? W-Sustain? XinZhao Q-CC W-Sustain E-CC Yasuo P-Sustain W-Sustain E-Versatile Mobility Yorick Q-Sustain W-Zoning E-Poke/CC

Wukong has almost no way to defend himself against melees with some CC, can block SOME skill shots with W if skilled enough, but has absolutely zero way of doing anything in a bully lane, a poke lane, an outsustain lane.He relies on one thing, going ham, and he is not Kled, nor should he even really even be comparable to Kled's kit in that going ham is his only option. Kled is a single target Mobile target assassin tank that has a free 600 heath+ heal in lane. And he is manaless.

I'm not saying Wukong is a disaster of a champion, but he just really bums me out that the only way i can feel like I can enjoy him is by ridiculing his kit and building full tank so I can just go ham and walk out but does very little damage and doesn't really fulfill probably the intended goal of making him a bruiser and a trickster. It makes me feel really happy to play the monkey that way because it's more fun than just being destroyed and feeling useless in lane rather than having the excuse of "try to touch me, I'm giving you no tail and will just scale into a massive tank and troll your entire team."

I mean, his kit is all so cool and unique, but i's like mixing Jell-O, christmas socks, and a Ferrari into a massive blender and hoping to get a root beer float, which is totally a hyperbole but the point is, it's so linear because all the skills are just so focused of mixing together towards one goal, big engages that it lacks other aspects necessary to making a champion fun to play. To be perfectly honest I compare this play style similar to building ... I actually cant find any champ who's sole purpose is engaging for a big ult, who is melees, and base skills are not all that strong. Maybe Shyvana, but she has tools Wu lacks, long range skills and aim able mobility allowing for more versatile use than just engaging, and to be honest her passive is better than Wukong's most of the game, it even does more damage to dragons.

Look, by now you are all probably sick of me rambling, and I would love to go on and on but I've kind of just said all my problems. He has to many problems and to little solutions, his play style is almost as linear as Garen's, but its trying to stuff in intricacies when it just gives Garen some flat stats and tools.

Please, for the love of our adorable monkey, change something to make him more rewarding to master than just quick bursting and good engages, please make him more engaging, and please, for the love of god at least, make his QOL better if you don't change the kit. Minion aggro on W, W shifting slightly backwards on cast, make his ult instantly knock up anyone who touches it than allowing a fast pass through to go un-knocked up. Clarify to tool tip, Wukongs ult ticks 8 times but it says damage per second over 4 seconds. each tick only does half that said damage. Maybe make his Q safer to farm with and less mana punishing, like Darius W which actually significantly applies CC and stacks his passive but also killing minions refunds half the CD and all the mana. Maybe test out an ammo system like you did for Rumbles E but for Wukong's W so it feels more tricksterish and allows for shorter frames of higher prank action. Just so something, he doesn't feel rewarding to play as his character deserves. TBH if anyone should have a straight engage kit like Wukongs, just hand it off to another tank as it would actually be pretty good on them.

2 Comments

Awhegark1 votes

Actually hes W is very strong, since enemies will be forced to attack it anyways or they risk getting rekt by a wukong that managed to trick them. If there is something that should go is his q and e that are super boring generic skills. And maybe his passive. But keep ult and W since they are actaully very unique and fun to use.

WyvernEgg1 votes

I like wukong the way he is...

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