Ways to change Mordkaiser to be easier to deal with (rather than straight nerfs)

Meserion·6/23/2019, 10:31:31 AM·2 votes·1,382 views

At the moment, unless you're ranged, its a really rough time to deal with Mordekaiser in lane. Between his poke range on his Q and the pull of his E he can be really scary to duel. To make matters worse, even if you try to burst him down, he can use his W to tank your burst until he kills you. However, the biggest thing I think that makes him the most difficult to deal with his passive Darkness Rise; the sustained damage gets very scary after Mordekaiser builds some AP and does craptons of damage overtime, also the circle size is huge so avoiding it is very difficult.


I like how Mordekaiser is currently, but in the pursuit of making him easier to fight without heavily nerfing him numerically, I have a few ideas to make him more manageable to fight:

*** Change his passive - Darkness Rise so the damage circle starts in a smaller radius around Mordkaiser but expands over time**, like over 2 seconds, until it reaches its current full size. Similar to how Anivia's ultimate works. This shrink his area of denial for melee champions but would still be dangerous in longer fights. *** Have his W's shield scaling to changed to have a base value increased by level that scales off bonus hp only**, this would force Mordkaiser players to either build partially tanky if they want the W to block a ton. The base value would be much lower than it is currently but with a stronger bonus hp ratio that rewards tanky builds. *Reduce the base damage (not the ratios though) of his Q but increase the damage multiplier if he hits a single target, weaker poke unless he builds damage or aims well.

9 Comments

Kelg6/23/2019, 1:24:50 PM3 votes

those are straight nerfs what are you talking about

ContDeCaterinca16/23/2019, 10:50:34 AM2 votes

I don't care if he can harrass from range with Q, so can Aatrox and Aatrox also heals during that.

The dude straight up runs at you and kills by standing near, while doing nothing.

They have to get rid of the movement speed or at least make the passive refresh only on takedowns and assists(not up permanently).

The 2nd one is a potentially big nerf, but then again, when I hit death recap:

"Darkness Rise-1300 magic damage Liandry Torment-500 magic damage" That's not ok.

Add an AP ratio to his passive to compensate for it not being up permanently.

MalignMetal6/23/2019, 4:39:28 PM2 votes

People who complain about Morde doing the same things he did before the Rework. The only difference is he is popular now

How about NO. How about learn how to fight him and who to pick.