Can we just make it so ganks aren't such a guaranteed kill?

GigglesO··1 votes·1,285 views

I'm really tired of just going poof every time the enemy touches me. It wouldn't be so bad, but I can't even be under my own tower if the enemy jungler decides to gank I'm 150% dead. Its so bad that I've started to just hit the S button instead of trying to prolong my death whats the point of living 3 seconds when you can die in 1 and respawn two seconds sooner?

I used to report people that did that, now I don't even see a point not to hit S.

Please while we are at it, if you don't want to lower damage just put in a 10 minute ff/remake where I can just freely leave and start a new one. I'd even be fine taking a 1.5 lp loss just to get out of the game.

12 Comments

Infernape3 votes

I just want to play top without being ganked while I'm level 2 and the jungler is level 3 with double buffs and most of his HP.

Escheton2 votes

{quoted}

I just want to play top without being ganked while I'm level 2 and the jungler is level 3 with double buffs and most of his HP.

^This

How I pine for the days of actually dualing a lvl 3 laner and lvl 2 jungler and it being a 50% chance of coming out with a kill or 2 instead of a flash/death and hope something is happening botlane.

GigglesO1 votes

Newer players have never experienced that though, so if they saw that it would be "op" and "need nerfing" in their eyes.

FOR JUSTICE1 votes

I mean you can always ward and stop them from getting to you in the first place

GigglesO1 votes

Cause that helps me be not afk under tower? The jungler still ganks, and just tower dives. They can kill me fast enough to dive and get out safely.

FOR JUSTICE2 votes

it does.

if nothing is moving = safe

play forward (unless counterpicked)

GigglesO1 votes

Except that still doesn't stop them from wall hopping. Kayn LeeSin RekSai

Coming at the speed of light: Rammus Warwick Skarner Hecarim

Jumping from out of vision. Nocturne Zac Kaisa

Stealth: Twitch Evelynn Shaco

Straight up dive you while cc locking you crew: Sejuani JarvanIV Maokai Vi

Lets not forget honorable mentions of moves faster than you and likely outduels you. Shyvana Udyr

FOR JUSTICE2 votes

that's because you change your warding spots based on who the enemy jungler is.

  • when you're fighting kayne or reksai, you don't ward the brush, but rather the wall they are most likely to jump over. their camps work too.
  • faster ones like warwick, rammus, or hecarim, you deep ward to see them before they begin channeling their movement spells, skarner you take his spires, incentivizing him to take them back, and you can see as the color changes. standard wards work for him too
  • zac needs to charge to dive you, so a control ward plus yellow will suffice, because he moves pretty slowly
  • kaisa needs to to tag you first. standard wards work here too, but deepwards are more recommended.
  • twitch gives you the choice to deepward far enough to see him before he would channel his stealth, or you can treat it like Evelynn and shaco and just ward their camps.
  • jarvan, sejuani, maokai, and vi, and shyvana can jump over walls, but their ganks are meh pre 6, therefore your normal warding habits will suffice
  • udyr sucks to 1v1, but he cant afford to do anything later but build tank. to be fair though, you shouldn't be 1v1ing him early.

not gonna lie, I haven't figured out the best warding pattern for a nocturne, being that I don't see him too often.

GigglesO1 votes

{quoted}

that's because you change your warding spots based on who the enemy jungler is.

Because I can somehow keep 100% ward uptime on all possible locations that need one?

FOR JUSTICE1 votes

of course not, no one but the support has enough wards to cover every gank route of a lane (it gives junglers a fair enough chance to gank by taking smart pathing), but a 75g lifesaver never hurts. plus for aidelanes, there aren't too many possible gank entrances, and with 2 yellows you should be pretty solid. but the vision game is all about telegraphing not only where they are, but where you know they aren't. you playing top and just saw that warwick lvl 2 gank mid with a red buff? its safe to assume hes probably moving towards botside next, being he likely hasn't farmed that side of the map yet, so its therefore safe to play forward.

Ratpie1 votes

Now I am a believer of warding stopping a lot of ganks, but there are a lot of champs that can diver under tower and get away with far too little damage done to them. When I go predator Skarner, I do not care if they are under tower, I jsut flash grab and pull out for adc to kill and I still get out fine because towers are made of paper and shoot flowers. I did it with Diana just today, R+Q in R again Q for the kill and then flashed out and still had 3/4 life. Honestly, that just isn't right. Zeds can do it and almost not take any damage. Half the tanks can waddle around while the damage dealers finish people. If a laner is caught out without wards then yes, I enjoy seeing them die, but champs should not be able to be offed so fast while they are under tower.

I feel the difference is not actually the tower damage, but that the amount of mobile champs and damage is so high that they can kill and get away too fast. In previous seasons you had to execute really well and you still are limping away if you try and early tower dive. I used to even see a lot of champs try diving and get killed by the tower. I rarely see people get killed by tower anymore unless they are just being daft. Since Rito clearly just wants to keep upping all damage, maybe towers need a boost themselves so that junglers and assassins really have to weigh whether the tower dive is worth it or not.

GigglesO1 votes

I think its mobility and damage creep, not the towers fault. Towers hit pretty hard early game.

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