@Riot: Kayn shows something interesting about Divers and Assassins.
They're really not so different on a superficial level despite being in completely different parts of the class system.
As a baseline, you need damage, a way to stick to your target, a way to get in, and a defensive tool to not die right away.
After that, you either need burst and flexibility, or durability and control.
has CC and shield to help her survive, and
has CC and a combat based heal) where as assassins usually have a way in but also a way out
(
) but aren't designed to stay in a fight.
who breaks the rules on that). They really were not supposed to work like that. originally they were supposes to be less burst, more sustain for more dragged out fights, but with how lethality is now and how easy it is for them to get CC'd and blown up, they have pretty much been forced to become more bursty then they were in the past.
So as of now, they are pretty much just Assassins, but with no reliable escape tools and more defensive tools to keep them alive after blowing up the ADC, long enough to go hide behind their team until it is time for them to clean up the after the Juggernauts and ADCs are finished with there fun.
Best assassindiver in the game. Can assassinate multiple targets at the same time too