Can we make the Nexus & Nexus Turrets a lot tankier?
NOT because the turret is weak like all these mainstream threads say. Just that** I'm getting really tired of my team fucking around the enemy team's fountain instead of ending the game**, especially in Ranked games.
I'd prefer the kits to be like this to make "ending the game" more enticing:
- Nexus & Nexus Turrets will gain 50% reduced damage from all damage sources (Including minions. Banner'ed & Baron'ed minions will only deal 10% reduced damage).
- Damage from one champion each will reduce the reduced damage by -10%.
- If all 5 champions are attacking it at the same time, reduced damage will drop to 0%, typically meaning back to its normal stats.
- Reduction of reduced damage will only stay 3 seconds after the champion's damage was dealt.
Special case if there's a giant teamfight, and you're the lone survivor:
- For any number of survivors left to push to the enemy's Nexus, the split damage will be calculated depending on the number of survivors attacking it.
- Eg. If there's 3 dead while 2 are attacking the Nexus & Nexus Turrets, one's damage will reduce the reduced damage by 25%.
- Eg. If you're the only survivor, the reduced damage will instantly reduce to 0%.
- These kits should avoid having that poor soul to finish the game by attempting to kill the Nexus & Nexus Turrets with 40% reduced damage.
With the Nexus & Nexus Turrets being hella tankierwith the ways as mentioned, it SHOULD force my team to prioritize the objectives a lot more instead of playing around & grab themselves either an unnecessary Defeat, or another 10 minutes long game.