New Cinderhulk Jungle Enchantment!
First things first: That Cho'gath retexture looks fantastic!
Ok, now that that is out of the way, I would like to redirect your attention to the section about the enchantment that will be replacing the Juggernaut enchantment: The Cinderhulk.
This item seems like Riot is actually getting something right again, for a few reasons: They are adding a tank specific boost in clearing power through the AoE ramping burn, They are improving jungle tank scaling with the % bonus HP amp (a la SotAG), they made a build path that allows tanks to get more clear power sooner through the new Bami's Cinder item, and they reduced the dependency of tanks on
by virtue of the AoE effect of the enchant.
Additionally, It sounds like they intend to make the Gromp buff scale off of health somehow, to help tanks out even more. There aren't any numbers up on that was of yet, but I am still eagerly anticipating these changes.
What are your opinions on this? Will this bring tanks in line? will it be too little to really change anything? Are there bigger fundamental issues that need to be addressed?
EDIT: something I didn't notice that is actually a big deal, Cinderhulk's AoE burn only activates in combat, so you won't randomly aggro baron or dragon when warding, or other annoying situations where you don't want to proc the damage.
