Making Diana a Fighter
Passive - 10/15/20/25/30/35/45/55/65/75/85/100/115/130/145/160/180/200(40% AP)(5% bonus Health) and the attack speed scales with lvl just like the damage 30/32/34/36/38/41/44/47/50/53/57/61/65/69/73/78/83/90%
Q - CD 8/7.5/7/6.5/6 damage 70/90/110/130/150(50% AP)
W - CD 10/9/8/7/6 damage 30/40/50/60/70 (30% AP) per orb. Shield strength 60/70/80/90/100 (20% bonus Health) 2.5 second shield but then once the orbs pop the shield gets extended for an additional 2.5 seconds.
E - CD 20/18/16/14/12 Same pull but now Shreds 10/15/20/25/30% magic resist for 5 seconds. And the attack speed is moved to the passive.
Ult - CD 25/20/15 damage 100/150/200(40% AP)
What do you guys think? IMO it keeps her abilities pretty much identical and gives her some health scaling to help out with surviving and magic shred to help kill people with MR because AP fighters don't want to build
just like AD fighters don't want to build
or
.
PS. If you disagree let me know why. I would really appreciate the feedback.