Skip to content

Conquerer damage should scale off of health

untrendy··1 votes·1,634 views

I haven't given this much thought, but it makes sense to me. It really isn't healthy for a squishy to melt a tank in two seconds just because they've got the conquerer keystone. Also, if it scaled off of total or bonus health, it gives the original target champs the benefits they need.

18 Comments

MrFawknSunshine2 votes

so you are saying it should scale off the health of the champ with conqueror and not the enemy's hp?

so when darius has 3000+ hp he should get more damage from it like item 3748 ?

SithesisLord1 votes

Well, it's supposed to be, officially, a Fighter keystone.

So technically Riven, Tryndamere, Jax and Yasuo, not to mention Draven aren´t supposed to be using it.

Although part Jax's problems is the fact he builds like a Fighter despite not being one.

MrFawknSunshine1 votes

how can you say jax isnt a fighter?

his entire kit is meant to out 1 vs 1 people

SithesisLord1 votes

Skirmishers (also known as Duelists) aim to shred through any nearby enemy that approaches. Because Skirmishers lack high-end burst damage or reliable ways of closing in on high-priority targets, they are instead armed with situationally powerful defensive tools to survive in the fray, along with extreme sustained damage to cut down even the most durable targets.

Taken straight from the official League wiki.

Jax so happens to be a Skirmisher.

MrFawknSunshine2 votes

so a sub category of a fighter

SithesisLord1 votes

Skirmishers is a subclass of Slayers.

They´re basically the DPS butt buddies of Assassins, the other subclass of Slayers.

MrFawknSunshine2 votes

we are just arguing semantics

VoraciousX1 votes

{quoted}

Well, it's supposed to be, officially, a Fighter keystone.

So technically Riven, Tryndamere, Jax and Yasuo, not to mention Draven aren´t supposed to be using it.

Although part Jax's problems is the fact he builds like a Fighter despite not being one.

Riot doesn't generally even pay attention to their own categories. The keystone was originally made for champions who didn't have a logical keystone such as Riven. Sure she could use electrocute, but that's not really a keystone designed for her.

SithesisLord1 votes

The only keystones Riven can´t utilize properly are Lethal Tempo and Hail of Blades.

Literally all the others are very viable and very much effective on her.

And the keystone was made because Riot listened to the complaints of Fighter/Skirmisher mains who didn´t want to adapt to the fact that autowinning tank matchups wasn´t a thing anymore.

VoraciousX1 votes

{quoted}

The only keystones Riven can´t utilize properly are Lethal Tempo and Hail of Blades.

Literally all the others are very viable and very much effective on her.

And the keystone was made because Riot listened to the complaints of Fighter/Skirmisher mains who didn´t want to adapt to the fact that autowinning tank matchups wasn´t a thing anymore.

Riven couldn't utilize the original Dark Harvest properly. At least it didn't synergize with her. ANYONE could use it, but it's generally only used with people who have some sort of synergy with it. Riven does not have that and needs extra damage early, not later. Press the Attack requires 3 auto attacks BEFORE you can use the damage, meaning Riven has already done most of her damage before Press the Attack is even activated. Fleet Footwork COULD work, but again, doesn't synergize so much with her kit, and she used to use fervor for the damage, which was what she received balance changes around. Which would make her weaker when not using a damage oriented rune. Grasp? She doesn't build much HP. She builds a little, but that's more of a ruin for tanks. Predator works as much with her as it does anyone else I guess. Aery could work again, about as much as it would for anyone else. Probably less so because she doesn't poke from range, and it has delays, making it less optimal on her since she's not gonna go in and fight every time her cooldowns are up. Comet would be about the same. Phase Rush works in certain matchups. Aftershock could work, but again she doesn't build as much health as tanks. Guardian is only a rune when you're around another player, where Riven is often not walking around other players. Glacial Augment would work like it would on anyone else pretty much. Klepto could work, but you don't have a rune late game, and again, works like it would on everyone else, as does Unsealed Spellbook. Aside from Electrocute and Phase Rush(and MAYBE AFTERSHOCK), no other runes really SYNERGIZE with her except for Conqueror.

Not saying Conqueror is good the way it is. It does need to change in some way, but it was made for a reason.

As for scaling off max health. I wouldn't put that on the user's max health. We don't want Max Health Chogath and Sion builds running around with it. Perhaps it should do lower damage the lower the enemy's current health is. I don't think it'd be that OP then.

WoΘxer1 votes

[sg-lux-2]

Bears Dont Care1 votes

{quoted}

I haven't given this much thought, but it makes sense to me. It really isn't healthy for a squishy to melt a tank in two seconds just because they've got the conquerer keystone. Also, if it scaled off of total or bonus health, it gives the original target champs the benefits they need.

Are you referring to adcs? Yeah they are going to kill you in tw seconds because they build for it.

Atkspd, ad, crit, and penetration all contribute towards magnifying the damage you receive It is not just conqueror. If that was the case, everyone would be running it but there are many mor factors apart from the rune.

Dont just buy into things thinking it is a singular factor.

Lunaranul1 votes

I'd say that Conqueror's true damage conversion should scale off the difference in Maximum Health between you and your target, like the Cut Down rune. Start at 10%, scaling up to 20% based on the difference in Maximum Health.

I'm not sure what good numbers would be for this, though, since a lot of the big Conqueror users get a bunch of Health on their itemization, to where their Max Health won't be that different from the tanks that Conqueror is supposed to help them win trades against until several items in.

Also, the true damage conversion should be adaptive, only affecting your primary damage type. Jax and Irelia already have a bunch of mixed damage, and mixed damage is already harder to itemize against. Conqueror shouldn't be doubling down on that.

fatherdarius1 votes

It should scale off a randomly selected enemy's health.

For giggles.

The thigh guy1 votes

No. Titanic hydra is bad enough.

MrFawknSunshine1 votes

you miss my point.

titanic hydra gives more damage based on your hp. hence why i was asking the op if it should scale off the hp of the person who has conqueror or scale off the hp of the enemy you are fighting.

The thigh guy1 votes

{quoted}

you miss my point.

titanic hydra gives more damage based on your hp. hence why i was asking the op if it should scale off the hp of the person who has conqueror or scale off the hp of the enemy you are fighting.

Tank stats are already absolutely worthless in the game, so why would we make it even worse? Titanic only works because it turns tank stats into damage.

A Kniƒe Cat1 votes

No, conq should just be deleted and replaced with fervor

More from Gameplay

More by untrendy