Why is a 1550 gold item stronger than a summoner spell?

Thresh Outta Fux··4 votes·1,009 views

item 3140 ** Quicksilver Sash**

  • +1550 Gold
  • +90 second cooldown (shorter than most Suppression ult cooldowns)
  • +Removes DOT, Attack Speed Reductions, Defense Shredding, Grievous Wounds, and Suppression, which Cleanse does not.

summoner 1 Cleanse

  • -Summoner spell (??? Gold Cost)
  • -210 second cooldown
  • -Does not remove DOT, Attack Speed Reductions, Defense Shredding, Grievous Wounds, and Suppression.
  • +Gives 65% Crowd Control Reduction for 3 seconds after use.

This doesn't make any sense. Aren't summoner spells of higher value to players than in-game items? Why would an item completely outdo a spell, on a lower cooldown, only cost 1550 gold? In essence, Cleanse only has one positive point over QSS, and that's the 65% reduced CCR.

I think the debuff removal effects should be switched. Essentially, if you get 1550 gold in a game, you can counter an entire champion and not even have to worry about using the item at the right time, because the cooldown is so short.

So TLDR: Either double QSS cooldown time, or switch the debuff removals. When you're playing mid lane against Zed, grabbing Exhaust is a good idea to reduce his damage when he goes all in. The same should be true of playing against Suppression champions.

17 Comments

AetherKingdom2 votes

BF sword is stronger than ignite.

Thresh Outta Fux1 votes

{quoted}

BF sword is stronger than ignite.

Oh? Which patch did I miss that made it so that BF sword deals true damage in a DOT and reduces healing effects?

ivegotasmallone1 votes

the rage is real.

Thresh Outta Fux1 votes

{quoted}

the rage is real.

Rage? How about logic? This is a team-based game, and items like this go against the teamwork aspect.

Tsunday1 votes

The one when red buff came into existence and the reduced healing effects didn't matter because nobody plays Vlad/Swain and your extra AD can pretty much blow up whatever heals the enemy has while proccing a lot more LS than the nonexistent healing ignite gave you.

Old Man Teeto1 votes

I hear one requires an item slot.

And 1550 gold.

Those are fairly steep downsides.

Thresh Outta Fux1 votes

{quoted}

I hear one requires an item slot.

And 1550 gold.

Those are fairly steep downsides.

So item slot > summoner spell slot

1550 gold > 1 out of 2 spells chosen for the game

This is what you're telling me.

Tsunday1 votes

When you can take Flash and Flash someone might actually agree with you.

Fizz is not Fish1 votes

You never build QQS,then forget it.

1250g.

Tsunday1 votes

+Gives 65% Crowd Control Reduction for 3 seconds after use.

Honestly that could be pretty useful against certain team comps, but the real reason is:

I hear one requires an item slot. And 1550 gold.

and first of all, yes it's worth more than 1 summoner spell spot because flash is the only summoner spell you really need on most champions that aren't jungling. On the other hand you only need suppression removal if you're a carry. you aren't just spending 1550 gold you're giving up a huge damage item. Forcing somebody to buy a QSS is like saying an ADC can't have LS which doesn't seem like a lot of damage until you get around full build and then it's quite a bit of damage. It's not that detrimental to ADCs though. Who it really hurts is your mages and AP assassins. Your APCs are damage and CDR whores. They're scary because they get 600 AP and then blow up your whole team. Telling a major carry that they have to have a specific defensive item in their kit lowers their damage immensely. Telling an APC to build an AD item is just stupid. As if Zhonyas is going to do anything either. I can't Zhoynas while I'm suppressed. For an APC that's 1 slot of items that isn't going to do shit but save you if WW or someone decides to ult you. Like at that point WW just ults the ADC and the APC has wasted an item slot and is out damage.

Pæan1 votes

Why not just get summoner 1 , item 3140 ,and play Sivir . You are now immune to all CC :D with good timing of course.

I think the reason summoner 1 is slightly weaker is that it is available at lvl 1, requires no gold, and no item slot.

FHMarshy1 votes

OK, tell me when would you get a QSS in game? Possibly one of the last items? Tell me, when can you use a summoner spell?

If you rush a QSS in game, you are probably needing a bit of....learning. If you don't rush QSS in game, more than likely you will be getting it 20 mins or later into the game, meaning you CAN'T before that timing. In the mean time, You can use summoner 1 at level 1. Hence making the difference

Thresh Outta Fux1 votes

{quoted}

OK, tell me when would you get a QSS in game? Possibly one of the last items? Tell me, when can you use a summoner spell?

If you rush a QSS in game, you are probably needing a bit of....learning. If you don't rush QSS in game, more than likely you will be getting it 20 mins or later into the game, meaning you CAN'T before that timing. In the mean time, You can use summoner 1 at level 1. Hence making the difference

Honestly, your argument makes the most sense out of any of them. However, Teleport, Flash, Ignite, Heal and Ghost are all available at level 1, and do not have anything that can compete with them or even beat them for 1550 gold, that I am aware of.

FHMarshy1 votes

Well consider situations that you MIGHT need more than one get out of jail card. FOR EXAMPLE, if you play an adc(tbh i really can't see anyone else carrying summoner 1 ) against a morg/jinx combo, they have a Jax top, fid/rengar(anyone that has a relatively accurate CC), and a ....say lux mid. Facing that team comp, basically if you are caught by ONE of the many CCs, you are dead for sure. If a team fight happened before you manage to pick up a QSS (which is more than likely), you are in big doodoo.

Hence the cleanse comes into the picture and save the day :)

Thresh Outta Fux2 votes

{quoted}

Well consider situations that you MIGHT need more than one get out of jail card. FOR EXAMPLE, if you play an adc(tbh i really can't see anyone else carrying summoner 1 ) against a morg/jinx combo, they have a Jax top, fid/rengar(anyone that has a relatively accurate CC), and a ....say lux mid. Facing that team comp, basically if you are caught by ONE of the many CCs, you are dead for sure. If a team fight happened before you manage to pick up a QSS (which is more than likely), you are in big doodoo.

Hence the cleanse comes into the picture and save the day :)

That's true, but your support should be doing that job. There's also flash/heal to escape, and the initial idea that you should be able to dodge non-targeted CC.

Cleanse being able to escape, however, is not the problem. The problem is that a 1550 gold item makes that summoner spell useless. That very same 1550 gold item cancels even more CC effects at a 90 second CD than the 210 second CD spell.

An ADC building QSS may lose them out on some damage. But then they can just get mercurial scimitar or dervish blade, making up for the lost DPS and still retaining the escape effect.

For example, Vayne. Vayne doesn't have any problem building a QSS item and keeping her damage through the roof. Then, when your Malzahar/Urgot/Skarner/Warwick tries to lock her down for the team to finish, she immediately escapes and resumes chunking health bars. Instead of having to rely on her team for protection, Vayne now can do whatever she pleases.

thePandev1 votes

It also builds into 1 extremely niche item, while not being stat efficient

Terff1 votes

because it builds into shit

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