@RiotRepertoir, About the Koggy changes on the plate

Rebonack··1 votes·141 views

Hello again! I had asked some time ago if Koggy was going to be getting modified and you had confirmed, so thanks again for replying to my topic.

I wanted to point out a potential danger with the changes to Koggles that might not have been considered.

See, I'm kinda well known over in the Dominion community for creating the TanKoggy build. Basically consists of Wit's (then sometimes BotRK, often just Prospector's Blade) followed by a glut of defensive items. Due to Koggy's punishing base damage it actually ends up being far more dangerous than one might expect especially since it allows Koggy to survive longer if someone decides to dive him, compensating for his major weakness and allowing him to take advantage of the second most powerful global taunt in the game next to Teemo.

With Koggy's W amping his attack speed (by a lot, holy crap) this will be a huge buff to TanKoggy since he already doesn't mind just standing in one place and unloading the pain like a vaguely mobile Turret. And that isn't even considering that he typically buys next to no AD, so the other downside to the new W won't matter either.

What's more, he can work over on Rift. BotRK into Wit's covers the bases well enough. The only way I can think of to prevent this from getting too out of hand would be to nerf the base damage on his W and improve the AP ratio (while also giving it a bonus AD ratio). That might be a little ham-fisted, but I suspect this change is going to make TanKoggy way too strong.

Cheers! ~A concerned Kog'Maw main

1 Comments

Rebonack1 votes

One BUMP for concerns.

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