Eve Rework Idea

Bârd·6/14/2015, 12:12:58 AM·2 votes·65 views

Just trying to reinforce her identity as an assassin.

Passive Shadow Walk When out of combat for 6 / 5 / 4 / 3 seconds, Evelynn stealths into the shadows only being seen by nearby champions or true sight. While stealthed, Evelynn regenerates 2% of her missing mana every second and ignores unit collision. If Evelynn is stealthed, her abilities gain bonus effects.

The addition of a bonus effect when you cast a spell from stealth makes the power of the stealth increase.

Q Hate spike 12 / 18 / 24 / 30 / 36 mana, 1.5 second cooldown Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path. 55/70/85/90/105/120 magic damage (55% ap)(70% bonus AD).

Shadow Walk bonus: Marks all targets hit for 7. Marked enemies are revealed and take 1/2/3/4/5% increased damage from Evelynn for every 1% missing health.

Upped the base damage, and gave her a tool to finish off low health targets.

W Malice and Spite No cost, 15 second cooldown Passive: Upon scoring a kill or assists., Evelynn immediately reenters Shadow Walk, with a 6 second added bonus of nearby champions not being able to see her. Active: Evelynn removes all crowd control effecting her and gains 30 / 40 / 50 / 60 / 70% movement and attack speed for 6 seconds while ignoring unit collision. Kills, assists, and helping to destroy a structure resets the cooldown of Malice and Spite.

Shadow Walk Bonus: For the duration of the buff, Evelynn fears all enemies she damages for 0.5 seconds. Evelynn may not fear the same target more than once every 6 seconds. Fearing a champion or large monster heals Evelynn for 60/70/80/90/100 (+.4 ap) health.

The passive makes her very effective at dipping in and out of combat, but also reliant on getting her target killed. The active is like the current Dark Frenzy, but with the attackspeed buff from ravage. The Shadow walk bonus makes her incredibly spooky in early game ganks and grants her jungle sustain.

E Ravage 50 / 55 / 60 / 65 / 70 mana, 9 second cooldown Evelynn slashes a target twice, dealing 70 / 110 / 150 / 190 / 230 (+ 100% AP) (+ 100% bonus AD) magic damage and applying on-hit effects with each strike. The target has its magic resist reduced by 5/10/15/20/25 for 5 seconds.

Shadow Walk Bonus: Ravage deals true damage and slows the target by 45% for 2 seconds.

No one liked when they made this deal physical damage. Lets change that back. Since the attack speed is now on W, I put some innate magic pen in there from her old E. Shadow walk bonus useful for picks.

R Agony's Embrace Evelynn impales all enemy champions in target 250-radius area, dealing magic damage equal 150/250/350 (0.7 AP) plus 15/20/25% (1% per 100 ap) of their current health and slowing them by 50/60/70% for 2 seconds.

If this strikes only one target, that targets sight radius is reduced.

Evelynn gains a 150/225/300 health shield for each champion hit.

Shadow walk bonus: Deals Max HP damage instead of Current HP damage, and Evelynn gains 25/30/35% movement speed per champion hit for 2 seconds, up to 50/60/70% movement speed.

Speed is fun, no? Also, it has base damage now. Congrats, now eve ult will kill someone at 15 health.

Feedback? I hope this is less disjointed than the current kit Evelynn has.

0 Comments